GAC Scout analyzes your opponent's battle history to predict what defense they'll set and where they're weak on offense. It pulls data from c3po.wtf, which tracks GAC results from the game servers.
The more seasons of data available, the more reliable the predictions.
The board shows teams your opponent has placed on defense across all analyzed matches, arranged by zone. Each team is led by a specific character, with members listed by how often they appear alongside that leader.
How often the opponent uses this team on defense, as a percentage of all analyzed matches.
| Color | Range | Meaning |
|---|---|---|
| Green | 70%+ | Almost always placed — plan your counter for this |
| Yellow | 40–70% | Frequent but not guaranteed — have a counter ready |
| Gray | <40% | Sometimes used — may rotate in or out |
Each team member shows how often they appear with that leader. A member at 90% is nearly always there; one at 40% rotates with other characters depending on the match. This helps you know which version of the team to expect.
Teams are placed into Front Wall, Fleet, and Back Wall zones based on where they've historically been set. Zone capacity matches the GAC format: 5v5 has 5/3/5/3 slots, 3v3 has 5/3/5/5 slots.
Measures how much the opponent's defense varies from match to match, on a 0–100 scale. Calculated by comparing the set of leaders placed on defense across all analyzed matches using Jaccard similarity (intersection over union of leader sets between each pair of matches).
| Score | Label | What it means |
|---|---|---|
| 0–25 | Predictable | Sets the same defense almost every time. Easy to plan counters. |
| 26–50 | Moderate | Some variation, but core teams stay consistent. |
| 51–75 | Variable | Frequently changes approach. Harder to plan for. |
| 76–100 | Chaotic | Rarely repeats the same defense. Prepare flexible counters. |
Teams your opponent has historically struggled to beat on offense. If they can't clear these teams, setting them on your defense gives you a better chance of holding banners.
| Column | What it shows |
|---|---|
| Leader | The defensive team leader they faced |
| Members | Most common teammates (hidden on mobile) |
| Fail % | How often they failed to clear this team. Higher = better for you. |
| Record | Failures out of total encounters (e.g. 3/10 = failed 3 of 10 times) |
| Multi | Times they needed multiple attempts, even if they eventually cleared |
| Color | Range | Meaning |
|---|---|---|
| Red | 30%+ | Major weakness — strongly consider setting this on defense |
| Yellow | 15–30% | Moderate struggle — a solid defensive option |
| Blue | <15% | Usually clears it — less reliable as a hold |
The top bar shows key stats about the data behind the report:
Scouting reports are cached for 5 minutes. Battle data from c3po.wtf is refreshed automatically when it becomes stale.