How To Use
← Back to DashboardWhat is this tool?
This tool looks at every mod on every character in your SWGOH account and tells you:
- Which characters have great mods and which have bad mods
- Which mods are on the wrong character
- Exactly what to move where to improve your roster
What are mods?
Mods are upgrades you equip on characters. Each character can hold 6 mods. Good mods make your characters faster, hit harder, and survive longer. The difference between good and bad mods can be the difference between winning and losing in Grand Arena.
What you need to get started
Just one thing: your ally code. That's the 9-digit number in your game profile. You can find it by tapping your player icon in the top-left corner of the game.
Step by Step
Type your 9-digit ally code into the box at the top of the dashboard and click Analyze.
Every character gets a letter grade from S (best) to F (worst). The grade distribution at the top shows where you stand. More S and A grades = better mods.
A detail panel opens showing each of their 6 mods and, under each slot, what top players run there with your current pick highlighted. Look for slow mods or primaries that differ from the common build.
Below the character list, you'll find tool cards. Start with these:
- Mod Fixes — Shows specific mods to swap. "Move this mod from character A to character B." Follow the list top to bottom.
- Wasted Speed — Your fastest mods that are sitting on characters who don't need them. Move these to your best characters first.
- Swap Plan — An ordered list of moves. Do them in order and your roster improves without leaving anyone empty.
Quick tips
- Speed matters most. Almost every character wants fast mods. A +20 speed mod is gold.
- Arrows should have Speed primary. This is the easiest win — if your arrow doesn't say "Speed" as the primary stat, swap it.
- Focus on your best characters first. Your Galactic Legends and arena teams should get your best mods. Don't waste +25 speed mods on characters you never use.
- Don't stress about sets yet. Speed secondaries matter way more than having the "perfect" set. A fast Health mod beats a slow Speed mod.
What do the scores mean?
- Mod Score (0–100) — Per-character mod quality. 70+ is solid, 80+ is strong, 90+ is top-tier.
- OmegaScore — How many 10+ speed mods you have relative to your roster size.
- Speed Score — Same idea but weighted — 25+ speed mods count for more than 15s.
Want to understand the math behind the grades? Check the dashboard.
Quick Start
Ally code → Analyze. Done. Everything is pulled live from Comlink — no account linking, no sync delay.
Engine Selection
The engine dropdown controls where the recommended build comes from. This affects grades, fixes, and swap recommendations.
- Auto — Top Players → Role Default. The default, best for most players.
- Community Popular — What top players actually run, sampled from thousands of top Kyber (K1) players. This is what Auto uses first.
- Role Defaults — Pure generic templates by role, used where top-player data is thin. Also useful as a baseline to compare against.
Auto already uses what top players run, so most rosters grade fairly by default. Switch engines to see how the same roster scores against a different reference.
Compare Mode
Enter a second ally code in the engine dropdown's compare field. Your analysis runs side-by-side so you can see how your mods stack up against a guildmate, rival, or reference account.
Dashboard Workflow
- Grade distribution at the top — quick pulse check. Track this over time to measure improvement.
- Community scores (Omega, modQ, Speed Score) — compare with HotUtils or guild leaderboards. Uses character GP as divisor.
- Character cards — sorted by priority then grade. Click for full mod breakdown. The
sourcebadge shows which engine layer provided the recommendation. - Per-character mod score — more granular than the letter grade. Scores speed (40%), primary (20%), set (15%), quality (15%), roll efficiency (10%).
Tools
Two types: primary mismatches (a primary that differs from the common build on arrow/triangle/cross/circle) and speed upgrades (faster mod available on a lower-priority character). Each fix shows source → destination, speed delta, and whether it's a primary fix. Fixes are deduplicated — each source mod appears once. Up to 50 fixes per analysis.
Ordered chains: main move + backfill + cascade. Minimum thresholds: +3 speed gain, +5 fit score. Medium+ priority donors get backfilled automatically. The fit score weighs set cohesion (it avoids moves that break a completed set bonus and prefers ones that complete a set) and secondary quality (it won't trade good secondaries for a marginal speed bump). Execute chains top to bottom. Up to 25 chains, sorted by total speed gained.
All mods with +18 speed or higher on low-priority characters. Sortable table. These are your redistribution targets — move them to your GAC/TW roster.
Input a mod's stats (slot, set, primary, speed, secondaries) and get a ranked list of characters it fits best. Scoring weights priority, set match, primary match, speed upgrade potential, empty slots, and secondary stat relevance. Useful when you roll a new mod and aren't sure where it goes.
Priority System
Mods flow from low → high priority. The priority hierarchy:
- High — Galactic Legends and relic-7+ characters. Never donate mods, always receive.
- Medium — Relic 6. Can receive from low, donate to high. Swap plan backfills these.
- Low — Relic 5 or below. Donor pool for fixes and swaps.
Limitations
- Only equipped mods are visible. Inventory/unequipped mods aren't exposed by the game.
- No mod removal cost tracking — the game doesn't expose credit costs.
- Top-player data refreshes periodically; the first load with this engine can take a moment.