These are mods with high speed secondaries equipped on low-priority characters. Moving them to high-priority characters would improve your roster's effectiveness.
| Speed ▼ | Slot | Character |
|---|
Every fast mod sitting on someone you never field. That's the audit. Speed is the rarest roll in the game, and a 20+ Cross stuck on a benched character is dead value. This page shows where that's happening on your roster, so you can pull the speed off and move it onto a meta squad in minutes.
Any mod with a speed secondary of 18 or higher, equipped on a character below medium priority. The thresholds are loose on the speed side, since 18+ catches the bulk of the valuable rolls, and tight on the priority side, where only characters you actually field count as 'not wasted'. Each row shows the mod's exact speed, slot, who has it now, and a suggested target if one exists. The target is usually a high-priority character whose corresponding slot has lower speed than what's currently sitting wasted.
Default priority is relic tier plus a community-meta override. R7+ in current meta squads ranks high. R3 with no meta team ranks low. The swap-plan page lets you drag-reorder, and the audit picks up the change on the next load. Pinned characters never count as wasted, even at low relic, since the pin says you intend to use them.
The swap plan is a chain of moves with backfill, ordered for execution. The audit is a flat list with no execution order, which makes it a different tool for a different question. Use the audit to find candidates ('I have 8 unused 20+ speed mods sitting on benched chars'), then use the swap plan to actually move them. Skipping the audit and going straight to the plan works fine for routine optimization, but the audit's flat list makes misallocation obvious in a way the chained plan doesn't.
Speed rolls below 18 don't justify the swap friction for most accounts. Lowering to 15 surfaces 3-4x more candidates but most aren't worth the play-time tax. 18 is the sweet spot where the speed gain is high enough that moving is unambiguously better than leaving it.
Not counted. Speed Arrows are equipped because they have the speed primary, not because of a roll. The audit only looks at speed as a secondary stat, where it's a roll outcome rather than an intentional choice.
Means your higher-priority character already has more speed equipped in that slot. The wasted speed has no obvious home and the row shows 'no target'. Decide manually from there, or wait for a future plan to surface a better fit.