Enter any ally code from your guild above. The full roster is fetched and cached on disk. Re-run the loader to refresh. Star ceiling, platoon assignments, sandbag strategy, and farm priority get projected from that roster.
First-time load takes ~15–20s (parallel Comlink calls). Results cached on disk indefinitely. Trigger a fresh load to pick up roster changes.
Enter any ally code from your guild. The full roster loads and the planner computes your star ceiling, the best phase-by-phase schedule, and which zones to commit vs. sandbag. Reach-tier unlocks tell you exactly which farms would buy more stars.
The estimator models each of the 20 zones as ops points + combat missions + deploys, then searches 64³ valid lock sequences per chain to find the schedule that maximizes stars. For each zone below ceiling, the reach-tier unlock generator shows which farming project (platoon fills, SM unlocks, GP bumps) would push the next threshold.
Yes. Enter any ally code from your guild and the planner pulls the full roster automatically. No login, no payment, no per-guild fee.
Each of the 20 zones is modeled as ops points, combat-mission points, and deploy points. The engine searches 64³ valid lock-sequence combos per chain to find the schedule that maximizes total stars given your roster's GP, alignment splits, special-mission unlocks, and platoon depth.
Yes. Projections scale to the roster totals it pulls. The engine recalibrates point yields based on your guild's actual GP rather than assuming a fixed Kyber-tier baseline.
Normal projects what's reachable with your current roster. Reach shows what stars you'd unlock with specific farming projects (platoon fills, SM unlocks, GP bumps) and ranks them by how many extra stars each would buy.
Yes. Click any zone preload to edit it interactively — the cascade across the chain re-computes and re-displays stars in real time.
About 15-20 seconds (parallel Comlink calls per member). Results cache to disk indefinitely. Re-run the loader to pick up roster changes.