Kit Reveal: Captain Enoch

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Captain Enoch is a Dark Side Support and Leader, part of the Imperial Remnant category.

Key Attributes:

  • Supporting Leader who works best alongside other Imperial Remnant characters.
  • Introduces the new Decay effect, which improves the resilience of Imperial Remnant allies, but at a cost.

Strategy Tips:

  • Enoch's critical avoidance effects are tied to his Unique ability, so keeping him safe is important.
  • Speed is important for Enoch to act frequently; Health Mods can also help with his survivability.

FAQ:

  • Captain Enoch will be available via a Marquee event starting at 11a Pacific on August 15th, using the new Marquee structure.
  • He is required at Relic 7 for Galactic Legend Ahsoka Tano. Her second batch of requirements will be added to the Journey Guide with this release.
  • Decay works for any non-Droid Imperial Remnant character when Enoch is in the Leader slot, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag.
  • Decay reduces the maximum amount of a character's Health bar that can be recovered; one stack limits recovery to 90%, two stacks to 80%, and so on.
  • Enoch's -450% Critical Chance reduction for enemies makes it challenging to crit, but it can be overcome.
  • The True damage dealt by Enoch in his Leader ability during his turn helps him force an Imperial Remnant ally with less than 3 stacks of Decay and less than 50% Health to gain Decay.
  • When an ally is defeated with Enoch's Omicron active, that ally deals True damage to all enemies based on their Max Health. This damage cannot defeat enemies.
  • Enoch's Turn Meter removal is primarily to help trigger Blight's damage effect, which currently comes from Night Trooper and Death Trooper (Peridea).

Abilities:
BASIC — Die Well: Deal Physical damage to target enemy and remove 5% of their Turn Meter. If the target has Blight, deal damage again. During Captain Enoch's turn if target enemy has Blight, Imperial Remnant allies gain Critical Damage Up for 1 turn and reduce the cooldown of Last Command by 1.

SPECIAL 1 — Last Command (CD: 3):
Dispel all debuffs on all Imperial Remnant allies and they gain Protection Up (60%) for 2 turns and 20% Turn Meter, and all enemies with Blight lose 5% Turn Meter. Allies with Decay gain Critical Avoidance Up for 2 turns. Call another random ally with Decay to assist, dealing 40% less damage. If all allies were Imperial Remnant at the start of battle, Attackers gain Advantage for 1 turn.

UNIQUE 1 — Ominous Sentinel (Zeta, Omicron):
Captain Enoch gains 75% Defense for each other active Imperial Remnant ally. Whenever an Imperial Remnant ally gains a stack of Decay, they inflict Blight on all enemies which can't be copied, dispelled, or evaded until the end of the encounter. Enemies (excluding Galactic Legends) have -450% Critical Chance. At the start of each Imperial Remnant ally's turn, dispel Advantage from all enemies and those enemies lose 25% Offense for 2 turns. While in Territory Battles: Imperial Remnant allies gain 150% Max Health. Whenever an Imperial Remnant ally is damaged by an enemy, other Imperial Remnant allies gain 5% Turn Meter. At the start of each encounter, Imperial Remnant allies gain Protection Up (200%) for 3 turns, which can't be dispelled. Whenever an Imperial Remnant ally is defeated, they deal True damage to all enemies equal to 30% of their Max Health, plus an additional 30% of their Max Health per their Relic Amplifier level. This damage can't defeat enemies and can't be evaded.

LEADER — Arbiter of Decay (Zeta):
Imperial Remnant allies have +50% Critical Avoidance, +75% Potency, and +15 Speed. At the start of battle, if all allies are Imperial Remnant and no other allies are Empire with the Leader tag, whenever another non-Droid Imperial Remnant ally would be reduced to 1% Health from a non-critical hit, if they have less than 9 stacks of Decay, they recover 100% of their Health and Protection and gain a stack of Decay (max: 9) until the end of battle which can't be copied, dispelled, or prevented. Non-Droid Imperial Remnant allies are immune to Healing Immunity. During his turn, whenever he uses Die Well, if an Imperial Remnant ally has less than 3 stacks of Decay and less than 50% Health, he deals True damage to them equal to 100% of their Max Health, which can't be evaded. Allies with Decay have +50% Critical Avoidance and Tenacity and +150% Max Health. Whenever an Imperial Remnant ally gains a stack of Decay, they Taunt for 1 turn, and Imperial Remnant Tank allies Taunt for 1 turn.

Decay: -10% Health limit per stack; can't Health Steal.