Kit Reveal: General Syndulla Oblongata

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General Syndulla Oblongata is a new Light Side Leader and Support unit.

Key Attributes:

  • New defensive buff, Perfect Defense, which is a stronger combination of Defense Up and Tenacity Up.
  • Inflicts Fracture on an enemy until all other enemies take their turn.
  • Saves teammates when they drop to certain health thresholds.

Acquisition and Requirements:

  • Acquired via Marquee event.
  • Required for Galactic Legend Ahsoka at Relic 5.

Faction Tagging:

  • Chopper and Ahsoka Tano (Fulcrum) will retroactively receive the Spectre tag with General Syndulla's release. These are the last older characters to receive this tag.
  • A New Republic tag for General Syndulla may be added retroactively if more New Republic characters are introduced.
  • Zeb does not receive the Spectre tag.

ABILITIES:

Basic — Blurrg-1120 Holdout Blaster:

  • Deal Physical damage to target enemy. If the enemy is buffed, call another random Spectre ally to assist and dispel all buffs on the target enemy. On Hera's turn, call a random Light Side Droid to assist, dealing 5% more damage for each active Spectre ally.

Special 1 — Pulling Rank (CD: 3):

  • Dispel all debuffs on target Spectre ally and they gain Defense Up and Tenacity Up for 2 turns. Target ally gains 10% Offense and 10 Speed for 1 turn and an additional 10% Offense and 10 Speed for each debuff dispelled this way, then inflict Blind on target enemy at the end of their next turn for 2 turns.
  • Spectre allies who have Defense Up and Tenacity Up, dispel them and gain Perfect Defense for 2 turns, which can't be copied.
  • Perfect Defense: +200% Defense; resist detrimental effects; immune to Defense Up and Tenacity Up.

Special 2 — I'm Not Just Going to Sit Around (CD: 5) (Zeta):

  • Deal True damage to all enemies. Remove 50% Turn Meter from all enemies with 50% or more Turn Meter. Dispel Fracture from all enemies and then inflict the target enemy with Fracture until each other enemy has taken 1 turn or they are defeated, which can't be dispelled, evaded, or resisted.
  • If the target enemy has no other active ally, inflict Fracture until General Syndulla takes her next turn.
  • The strongest ally Tank Taunts and gains Protection Up (50%) for 2 turns.

Unique 1 — Unauthorized Mission (Zeta, Omicron):

  • At the start of each Spectre ally's turn, they gain 40% Defense Penetration if they have Exile or Perfect Defense, until end of their turn. Whenever a Spectre ally with Perfect Defense uses a Special ability, they deal True damage to all enemies, which can't be evaded.
  • While a Spectre ally or Garazeb "Zeb" Orrelios is Taunting, all the other non Taunting Spectre allies and Zeb have +25% Defense.
  • Whenever a buff is dispelled from an enemy, Spectre allies and Zeb gain 15% Turn Meter.
  • Whenever enemy units have their Turn Meter manipulated, a random Spectre ally gains Defense Up and Tenacity Up for 1 turn.
  • Whenever Perfect Defense expires on a Spectre ally, they gain benefits based on their role:
  • Attackers: Offense Up for 2 turns
  • Tanks: Protection Up (50%) for 2 turns
  • Supports and Healers: Speed Up for 2 turns
  • While in Territory Wars:
  • Spectre allies and Zeb have +100% Counter Chance and Potency.
  • Whenever a Spectre ally or Zeb recovers Health, other Spectre allies and Zeb recover half of that amount at the end of that turn.
  • Whenever a Spectre ally or Zeb attacks out of turn, they remove 15% Turn Meter from target enemy (excluding Galactic Legends).
  • The first time a Spectre ally or Zeb loses all their Protection, they recover 50% Protection.
  • Whenever a Spectre ally or Zeb is Stunned, they dispel them and inflict Buff Immunity and Healing Immunity for 1 turn on all enemies.

Leader — New Republic General:

  • At the start of battle, Spectre allies and Garazeb "Zeb" Orrelios gain 50% Max Health and Max Protection, and 150 Speed for 1 turn.
  • On their turn, Spectre allies can ignore Taunt to target an enemy with Exile or Fracture.
  • At the start of each Spectre ally's and Zeb's turn, they gain Offense equal to 50% of their Defense until the end of their turn.
  • Enemies with Exile and Off Balance deal 20% less damage.
  • If the enemy with Fracture is defeated, remove 100% Turn Meter from all enemies, which can't be evaded or resisted.
  • Whenever a Spectre ally deals multiple instances of damage on their turn, they inflict 6 stacks of Damage Over Time to the target enemy for 1 turn.
  • The first time a Spectre ally's or Zeb's Health is reduced to 30%, they recover 50% Health and Protection.
  • The first time a Spectre ally's or Zeb's Health reaches 1%, they dispel all debuffs on themselves, gain Damage Immunity for 1 turn, takes a bonus turn and gains 100% Offense on their next turn. If an enemy is defeated in this turn, that ally recovers 50% Health and Protection. Otherwise that ally is defeated.