Kit Reveal: General Syndulla Oblongata
General Syndulla Oblongata is a new Light Side Leader and Support unit.
Key Attributes:
- New defensive buff, Perfect Defense, which is a stronger combination of Defense Up and Tenacity Up.
- Inflicts Fracture on an enemy until all other enemies take their turn.
- Saves teammates when they drop to certain health thresholds.
Acquisition and Requirements:
- Acquired via Marquee event.
- Required for Galactic Legend Ahsoka at Relic 5.
Faction Tagging:
- Chopper and Ahsoka Tano (Fulcrum) will retroactively receive the Spectre tag with General Syndulla's release. These are the last older characters to receive this tag.
- A New Republic tag for General Syndulla may be added retroactively if more New Republic characters are introduced.
- Zeb does not receive the Spectre tag.
ABILITIES:
Basic — Blurrg-1120 Holdout Blaster:
- Deal Physical damage to target enemy. If the enemy is buffed, call another random Spectre ally to assist and dispel all buffs on the target enemy. On Hera's turn, call a random Light Side Droid to assist, dealing 5% more damage for each active Spectre ally.
Special 1 — Pulling Rank (CD: 3):
- Dispel all debuffs on target Spectre ally and they gain Defense Up and Tenacity Up for 2 turns. Target ally gains 10% Offense and 10 Speed for 1 turn and an additional 10% Offense and 10 Speed for each debuff dispelled this way, then inflict Blind on target enemy at the end of their next turn for 2 turns.
- Spectre allies who have Defense Up and Tenacity Up, dispel them and gain Perfect Defense for 2 turns, which can't be copied.
- Perfect Defense: +200% Defense; resist detrimental effects; immune to Defense Up and Tenacity Up.
Special 2 — I'm Not Just Going to Sit Around (CD: 5) (Zeta):
- Deal True damage to all enemies. Remove 50% Turn Meter from all enemies with 50% or more Turn Meter. Dispel Fracture from all enemies and then inflict the target enemy with Fracture until each other enemy has taken 1 turn or they are defeated, which can't be dispelled, evaded, or resisted.
- If the target enemy has no other active ally, inflict Fracture until General Syndulla takes her next turn.
- The strongest ally Tank Taunts and gains Protection Up (50%) for 2 turns.
Unique 1 — Unauthorized Mission (Zeta, Omicron):
- At the start of each Spectre ally's turn, they gain 40% Defense Penetration if they have Exile or Perfect Defense, until end of their turn. Whenever a Spectre ally with Perfect Defense uses a Special ability, they deal True damage to all enemies, which can't be evaded.
- While a Spectre ally or Garazeb "Zeb" Orrelios is Taunting, all the other non Taunting Spectre allies and Zeb have +25% Defense.
- Whenever a buff is dispelled from an enemy, Spectre allies and Zeb gain 15% Turn Meter.
- Whenever enemy units have their Turn Meter manipulated, a random Spectre ally gains Defense Up and Tenacity Up for 1 turn.
- Whenever Perfect Defense expires on a Spectre ally, they gain benefits based on their role:
- Attackers: Offense Up for 2 turns
- Tanks: Protection Up (50%) for 2 turns
- Supports and Healers: Speed Up for 2 turns
- While in Territory Wars:
- Spectre allies and Zeb have +100% Counter Chance and Potency.
- Whenever a Spectre ally or Zeb recovers Health, other Spectre allies and Zeb recover half of that amount at the end of that turn.
- Whenever a Spectre ally or Zeb attacks out of turn, they remove 15% Turn Meter from target enemy (excluding Galactic Legends).
- The first time a Spectre ally or Zeb loses all their Protection, they recover 50% Protection.
- Whenever a Spectre ally or Zeb is Stunned, they dispel them and inflict Buff Immunity and Healing Immunity for 1 turn on all enemies.
Leader — New Republic General:
- At the start of battle, Spectre allies and Garazeb "Zeb" Orrelios gain 50% Max Health and Max Protection, and 150 Speed for 1 turn.
- On their turn, Spectre allies can ignore Taunt to target an enemy with Exile or Fracture.
- At the start of each Spectre ally's and Zeb's turn, they gain Offense equal to 50% of their Defense until the end of their turn.
- Enemies with Exile and Off Balance deal 20% less damage.
- If the enemy with Fracture is defeated, remove 100% Turn Meter from all enemies, which can't be evaded or resisted.
- Whenever a Spectre ally deals multiple instances of damage on their turn, they inflict 6 stacks of Damage Over Time to the target enemy for 1 turn.
- The first time a Spectre ally's or Zeb's Health is reduced to 30%, they recover 50% Health and Protection.
- The first time a Spectre ally's or Zeb's Health reaches 1%, they dispel all debuffs on themselves, gain Damage Immunity for 1 turn, takes a bonus turn and gains 100% Offense on their next turn. If an enemy is defeated in this turn, that ally recovers 50% Health and Protection. Otherwise that ally is defeated.