Kit Reveal: Hunter (Mercenary)

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  • Unit Name: Hunter (Mercenary)
  • Alignment: Light Side
  • Categories: Support, Bad Batch, Mercenary
  • Acquisition: Marquee event starting Tuesday, February 11

Abilities:

Basic: DC -17 Blaster

  • Deal Physical damage to target enemy and inflict Speed Down for 1 turn.
  • During Hunter's turn, call a random Bad Batch Attacker ally to assist, and all Attacker allies gain Critical Chance Up for 1 turn.
  • If the target enemy is Marked, all Bad Batch Attacker allies gain 5% Offense (stacking, max 50%) and have their Defense reduced by 5% (stacking, max 50%) until the end of the encounter.

Special 1: Take a Shot (Cooldown: 2)

  • If no enemies are Marked, inflict Marked on the target enemy for 2 turns.
  • All Bad Batch allies gain Offense Up and Protection Up (50%) for 1 turn.
  • Call all Bad Batch Attacker allies to assist dealing 30% less damage.

Special 2: This Will Hurt (Cooldown: 30)

  • Deal Physical damage to target enemy equal to 100% of their Max Health, increased to 200% if they are Marked.
  • Shock all enemies for 2 turns and inflict Protection Disruption on them for 3 turns.
  • Bad Batch allies gain 100% Defense Penetration (stacking) until the end of the encounter.
  • This ability starts on cooldown.

Unique 1: Focused Co-operation (Omicron + Zeta)

  • At the start of encounter, all Bad Batch allies gain 50% Max Protection.
  • Whenever an enemy is Marked, all Bad Batch allies recover 7% Health.
  • Whenever a Marked enemy is damaged by a Bad Batch ally, if the ally with lowest Turn Meter is Bad Batch, they gain Speed Up for 1 turn.
  • Whenever Marked expires on an enemy, inflict Daze and Healing Immunity on them for 1 turn.
  • At the start of the Marked enemy's turn, inflict Offense Down on them for 1 turn.
  • Whenever a Marked enemy is defeated, Expose all enemies for 2 turns and reduce the cooldown of This Will Hurt by 5.
  • If Hunter has 15 or more stacks of Target Practice, he gains a bonus turn when Marked expires on enemies.
  • Whenever Hunter gains a stack of Target Practice, reduce the cooldown of This Will Hurt by 1.
  • While Hunter has 40 or more stacks of Soldier of Fortune, enemies are inflicted with Buff Immunity for 1 turn whenever their buffs are dispelled.
  • When a Bad Batch ally loses Captive, reset the cooldown of This Will Hurt.
  • While in Territory Wars:
  • At the start of encounter Hunter has This Will Hurt available.
  • When Hunter gains a stack of Target Practice, reduce This Will Hurt's cooldown by 5.
  • If there are no Galactic Legends, while a Bad Batch ally is Captive, Bad Batch allies deal an additional instance of damage to the target enemy on their turn.
  • Whenever a Marked enemy takes a turn, reduce their Max Health by 10% (stacking) until the end of the encounter (excluding Galactic Legends).

Unique 2: Soldier of Fortune

  • Whenever a Marked enemy is damaged by a Mercenary ally, Hunter gains a stack of Soldier of Fortune.
  • Whenever Marked is dispelled or expires, Hunter loses 5 stacks of Soldier of Fortune.
  • At the start of their turn, each Mercenary ally gains 3% Accuracy for each stack of Soldier of Fortune they have until the start of their next turn.