You, cannot pass!

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A new Galactic Legend, Gandalf the White, has been announced.

Gandalf the White
Light Side, Attacker, Galactic Legend, Leader, Scoundrel, Shire

Basic — You Cannot Pass!: Deal Physical damage to target enemy. If the target has Protection Up, dispel it. This attack deals 25% more damage for each ally in the leader slot.

Special 1 — Staff of Power (Cooldown 3): Deal Physical damage to all enemies. Grant all allies Critical Hit Immunity and 30% Protection Up for 2 turns. This ability cannot be evaded.

Special 2 — The White Rider (Cooldown 4): Revive a random defeated ally at 70% Health and 70% Protection. Grant that ally Tenacity Up and Retribution for 2 turns. If there are no defeated allies, reset the cooldowns of all other allies' abilities. This ability starts on cooldown.

Leader Ability — A Wizard Arrives: Allies gain 30% Critical Chance and 30% Critical Damage. Whenever an enemy falls below 50% Health, they lose 10% Turn Meter. If Gandalf the White is in the Leader slot, whenever a Light Side ally uses a Special ability, all allies recover 10% Protection.

Unique 1 — Bearer of the Flame of Anor: Gandalf the White is immune to Stun and Daze. Whenever Gandalf the White takes damage from an attack, he gains 5% Turn Meter. If Gandalf the White is in the Leader slot, allies gain 20% Max Health and 20% Max Protection.

Unique 2 — The One Ring (Galactic Legend): Gandalf the White has +100% Counter Chance and +50 Speed. Whenever Gandalf the White critically hits an enemy, he inflicts Ability Block for 1 turn. This ability cannot be dispelled.

Two new units, Legolas and Gimli, have also been announced.

Legolas
Light Side, Attacker, Scoundrel, Shire

Basic — Swift Arrow: Deal Physical damage to target enemy. Inflict Speed Down for 2 turns.

Special 1 — Elven Agility (Cooldown 3): Deal Physical damage to all enemies. Gain Foresight for 2 turns. This ability cannot be counterattacked.

Unique 1 — Keen Eye: Whenever Legolas scores a Critical Hit, he gains 5% Offense (stacking) for the rest of the encounter.

Gimli
Light Side, Tank, Scoundrel, Shire

Basic — Axe Throw: Deal Physical damage to target enemy. Grant Defense Up to a random ally for 2 turns.

Special 1 — Dwarf Resilience (Cooldown 3): Taunt for 2 turns. Gain 30% Max Protection for 2 turns. This ability starts on cooldown.

Unique 1 — Unbreakable: Gimli has +30% Defense and +20% Tenacity. Whenever Gimli loses Protection, he gains 5% Turn Meter.

These units are scheduled to arrive in the next game update.