Kit Reveal: Jedi Master Mace Windu

View original on Capital Games →

Jedi Master Mace Windu is a new Light Side Leader and Attacker with the Galactic Republic, Jedi, and Jedi Vanguard categories.

He introduces the new Investigation and Revealed mechanics.

Strategy Tips:

  • Only one enemy can be Investigated at a time.
  • Mace’s Special 1 deals high damage to Revealed enemies and enemies in the Leader Slot.
  • Aayla Secura with her added Unique ability is a recommended addition to his team.

Mod Set Bonus Recommendations: Speed (4), Health (2)

FAQ:

  • How to unlock Jedi Master Mace Windu: Upgrade CC-1119 “Appo”, CX-2, Disguised Clone Trooper, RC-1262 “Scorch”, Temple Guard, and Depa Billaba to Relic 5. The Legendary event starts Tuesday, June 24, and lasts for one week.
  • Recommended squad: Temple Guard, Depa Billaba, Jocasta Nu, and Aayla Secura.
  • Aayla Secura is receiving a new Unique ability: Let it Guide You (Zeta).

UNIQUE - Let it Guide You (Zeta):
Final Text:
At the start of battle, if Jedi Master Mace Windu is in the Leader slot and there are no other Jedi Vanguard Attackers with a Leader ability:

  • At the start of each encounter, inflict all enemies with Defense Down for 2 turns.
  • All Jedi Vanguard allies gain 30% Max Health, Potency, and Tenacity until the end of battle, and 30% Max Protection until the first time Aayla is defeated.
  • Aayla gains 50% Critical Chance and Tenacity, 30% Defense, and 5% Offense per Relic Amplifier level.
  • Whenever Aayla Stuns an enemy from her abilities, all Jedi Vanguard allies recover 20% Health and Protection.
  • Whenever Aayla critically hits an enemy, she gains 8% Critical Chance and Critical Damage (stacking) until the end of the encounter, and if that enemy had a stack of Investigation, they gain another stack of Investigation (max 5) for 2 turns.
  • Whenever Aayla uses a Special ability, she calls a random other Jedi Vanguard Attacker ally to assist and Jedi Vanguard allies recover 25% Health and Protection.
  • If all allies were Jedi Vanguard at the start of each encounter and there are no Galactic Legend enemies, whenever an enemy attacks out of turn, all Jedi Vanguard allies recover 15% Health and Protection and the ally they attacked dispels all debuffs on themselves. If an enemy is called to assist, all other enemies lose 8% Turn Meter, which can't be resisted.

Investigation and Revealed Mechanics:

  • Investigation is a status effect applied by Jedi Master Mace Windu and other Jedi Vanguard allies. Only one enemy can be Investigated at a time.
  • When an enemy gains 5 stacks of Investigation, they lose all stacks and become Revealed (a powerful debuff) for the rest of the encounter. Revealed enemies can no longer gain Investigation stacks.
  • Multiple enemies can be Revealed.
  • Sith are immune to being Revealed. Galactic Legends are immune until Mace's Leader Omicron is active in Territory Wars, then non-Sith GLs can be Revealed.
  • Sith and GLs can be Investigated at any time.

ABILITIES:

Basic — Shatterpoint:
Final Text:
Deal Physical damage to target enemy and if all allies were Jedi Vanguard at the start of battle, inflict them with Shatterpoint (excluding raid bosses and Galactic Legends), until end of encounter, which can't be copied, dispelled, evaded, or resisted. If they already had Shatterpoint, reduce the cooldowns of all Jedi Vanguard allies by 1. If they had at least 1 stack of Investigation, Mace gains Speed Up for 1 turn.

SPECIAL 1 — Decapitation Strike (Zeta):
CD- 4
Final Text:
Deal Physical damage to target enemy and all Jedi Vanguard allies gain Tenacity Up for 2 turns. If target enemy was in the Leader slot, this damage is doubled, all enemies are inflicted with Doubt for 2 turns, and all enemies who already had a stack of Investigation gain another stack (max 5) for 2 turns. If the enemy in the Leader slot was already defeated, Doubt can't be dispelled, evaded, or resisted. If the target enemy was Revealed, this damage is tripled.

Special 2 — The Hammer of Ryloth (Omicron):
CD- 4
Final Text:
Dispel all debuffs on all Jedi Vanguard allies and deal Physical damage to all enemies. All Jedi Vanguard allies gain Offense Up for 2 turns. If target enemy had at least 1 stack of Investigation, call Depa Billaba to assist. If target enemy was Revealed, call all Jedi Vanguard allies to assist, and if Depa Billaba is an ally, she assists again.
While in Territory Wars: Reduce the Defense of all Enemies by 20% (stacking) until the end of encounter and inflict all Revealed enemies with Healing Immunity and Protection Disruption for 2 turns, which can't be dispelled, evaded, or resisted, and all enemies who already had a stack of Investigation, gain 2 stacks (max 5) for 2 turns.

UNIQUE 1 — Arrest Warrant (Zeta + Omicron):
Final Text:
At the start of battle, Jedi Vanguard allies gain Foresight for 1 turn, Mace ignores Taunt effects for 1 turn, and if Depa Billaba is an ally, Mace gains 30% Max Health and 15 Speed until the end of battle. If all allies were Jedi Vanguard at the start of battles, whenever the enemy in the Leader slot is defeated, inflict all enemies with Low Morale for the rest of encounter, which can't be dispelled, evaded, or resisted and whenever an enemy dispels a debuff, Mace dispels all debuffs on himself and inflicts all enemies with Buff Immunity for 1 turn. Whenever an enemy becomes Revealed, all Jedi Vanguard Tanks Taunt for 1 turn, which can't be dispelled, and Mace gains a bonus turn. During this bonus turn, he ignores Taunt effects. Mace deals bonus True damage against Revealed enemies. This damage can't defeat enemies. Whenever Mace deals damage to an enemy with at least 1 stack of Investigation, inflict them with Provoke for 1 turn.
LOW MORALE: -25% Defense, Health, Offense, and Speed.
While in Territory Wars: At the start of battle, Jedi Vanguard allies ignore Taunt effects for 1 turn; During Mace's bonus turn whenever an enemy becomes Revealed, reset the cooldowns of Mace's abilities. Mace gains 30% Offense (stacking) and 10 Speed (stacking) whenever Revealed enemies are defeated, until the end of encounter. Whenever Mace is damaged by a Revealed enemy or by an enemy with at least 1 stack of Investigation, he recovers 5% Health and Protection (once per turn), gains 5% Turn Meter (once per turn), and he inflicts them with Speed Down for 1 turn, which can't be evaded or resisted. Whenever an enemy is inflicted with Shatterpoint, all Jedi Vanguard allies gain Riposte for 1 turn.

Leader — Solver (Zeta + Omicron):
Final Text:
At the start of battle, Jedi Vanguard allies gain 20% Critical Chance, Critical Damage, and Offense, and 10 Speed. If there is active ally Depa Billaba, she and Mace gain double these stats. If all allies were Jedi Vanguard at the start of battle, defeated enemies can't be revived, and whenever a Jedi Vanguard ally uses an ability on their turn while no other enemy has a stack of Investigation, target enemy gains a stack of Investigation (max 5) for 2 turns. Whenever an enemy attacks out of turn with at least 1 stack of Investigation, Blind them for 1 turn, which can't be evaded or resisted and they gain another stack of Investigation (max 5) for 2 turns. Whenever an enemy gains 5 stacks of Investigation, they lose all stacks of Investigation, dispel all buffs on themselves, and they become Revealed, which can't be copied, evaded, dispelled, or resisted, until the end of encounter. If an enemy defeats a Jedi Vanguard ally with at least 1 stack of Investigation, they instantly become Revealed. Galactic Legends and Sith enemies can't be Revealed. Enemies lose 15% Critical Damage per stack of Investigation.
Revealed: Immune to Investigation stacks; -75% Critical Damage; can't Stealth; can't attack out of turn, and are Exposed for 1 turn, which can't be evaded or resisted, at the start of each unit's turn if they didn't already have it; enemies can ignore Taunt effects to target this unit.
Investigation: Increased effects from abilities that utilize Investigation; only one enemy can gain Investigation at a time.
While in Territory Wars: If Jocasta Nu is an ally, she gains 100% Defense, Max Health and Max Protection and she can't be targeted until Jedi Master Mace Windu is defeated. Jedi Vanguard allies can't be instantly defeated. Whenever a Jedi Vanguard ally gains Deflective Ward, all other Jedi Vanguard allies gain Deflective Ward until they receive damage. Jedi allies gain 10% Mastery per Revealed enemy, 20% if they are Jedi Vanguard, until the end of encounter. If there is an ally Jedi Knight Anakin, he does not gain the Mastery increase. Whenever an enemy gains a stack of investigation, Jedi Vanguard allies gain 1% Mastery (stacking), until the end of each encounter. Jedi Vanguard allies take 5% reduced damage from enemies with a stack of Investigation, 15% if they are Revealed. Galactic Legends can now be revealed.