SWGOH: Order 66 Raid launches 6/25 with Jedi Vanguard and Pirates

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Order 66 Raid goes live 6/25 at 11am, runnable immediately if not already in a raid and tix are available. Current expectation is roughly a year before the next raid, and attempts should be much quicker than Battle for Naboo or Speederbike Pursuit.

Allowed Characters

Pirates will be announced in an upcoming Pirate Era post; the first Pirate marquee is a leader, and by the end of the era there will be two powerful raid teams (one led by the next Conquest unit, one by the next Galactic Legend).

  • All Pirates
  • Bad Batch: Omega (Fugitive), Batcher, Hunter (Mercenary), Wrecker (Mercenary), Crosshair (Scarred)
  • Dark Side Clone Troopers: CC-1119 "Appo", CX-2, Disguised Clone Trooper, RC-1262 "Scorch"
  • Empire: Grand Moff Tarkin
  • Jedi Vanguard: Jedi Master Mace Windu, Jocasta Nu, Depa Bilaba, Jedi Temple Guard, Aayla Secura, Barriss Offee, Eeth Koth, Ima-Gun Di, Jedi Consular, Jedi Knight Guardian, Kelleran Beq, Kit Fisto, Luminara Unduli, Plo Koon, Qui-Gon Jinn, Shaak Ti

Overall Strategy

Main goal: give Jedi a chance to escape Lord Vader as he storms the Jedi Temple. Vader is defended by Fox, Appo, Disguised Clone Troopers, and Knightfall Troopers. While all Disguised and Knightfall Troopers are active, Vader cannot be targeted. Once one falls, attack Vader 3 times to break his concentration so the targeted Jedi escapes. Fox and Appo revive the Disguised and Knightfall Troopers and grant bonuses when defeated. If you cannot save Jedi, you can earn points by surviving Enraged Lord Vader after the fate of all Jedi is decided.

Faction Bonuses

  • Pirates: Whenever a Pirate gains a stack of Profit, they dispel all debuffs on themselves and their next ability deals bonus True damage equal to 10% of their Max Health to target enemy. (Subject to change as Pirates are added.)
  • Jedi Vanguard: +50% Max Health and Protection. Take reduced damage from Percent Health damage effects. Whenever any turn ends, if a Jedi Vanguard has 2 or more buffs, they gain 10% Offense (stacking) for the rest of the encounter.
  • Dark Side Clone Troopers: Whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Grand Moff Tarkin gain 25% Turn Meter and 25% Offense for 1 turn.
  • Bad Batch: Stealthed characters deal 5% more damage. Non-Stealthed characters take 5% less damage when targeted.

Hero Bonuses

  • Galactic Legend Pirate: To be added later.
  • Jedi Master Mace Windu: Whenever an enemy is Revealed, dispels all debuffs on himself and recovers 100% Health. As Leader, Jedi Vanguards gain by role: Attackers +100% Offense; Healers and Supports dispel Stealth at the start of their turn; Tanks Immune to Stun and gain Protection Up (100%) for 2 turns whenever Mace uses a Special.
  • Jocasta Nu: Whenever a Jedi Vanguard ally attacks out of turn, her cooldowns are reduced by 1. Whenever she uses a Special, Jedi Vanguard allies gain Crit Avoidance Up for 2 turns.
  • Kelleran Beq: While at full Health, +25% Speed.
  • Grand Moff Tarkin: Gains Tenacity equal to 5% of his Potency.
  • CC-1119 "Appo": While an allied Knightfall Trooper is active, +25% Defense.
  • Omega (Fugitive): Whenever Omega dispels a debuff, gains 50% Tenacity for 1 turn.

Granted Abilities

  • Rescue (attack Lord Vader 3 times to acquire): Deal damage to Lord Vader 3 times to unlock; rescue the endangered Jedi.
  • Subdued (defeat Appo): All enemies are Subdued until defeated, which can't be copied, dispelled, evaded, or resisted. Whenever an enemy is inflicted with a debuff they take True damage equal to 5% of their Max Health. Subdued: -35% Critical Avoidance, Defense, and Tenacity.
  • Dire Fortitude (defeat Fox): Add 5 stacks of Execute to enemy Lord Vader (10 stacks if all allies are Jedi Vanguard). All allies gain Dire Fortitude for the rest of the battle: +35% Critical Chance, Defense, and Offense; whenever this character gains a buff, they also gain 10% Critical Damage (stacking) for the rest of the battle.

Attempts and Scoring

  • 5 Attempts
  • Defeat a Knightfall Trooper: 5,000
  • Defeat a Disguised Clone Trooper: 5,000
  • Defeat a Commander Unit (Fox or Appo): 22,500
  • Save an NPC Jedi: 65,000
  • Second Chance: Perform an ability on your turn against Enraged Lord Vader: 10,000

Difficulty Modifiers

Tiers 0 and 1 have been eased compared to Battle for Naboo.

  • Level 0: Score Multiplier 1x. No requirement.
  • Level 1 (Gear 12, 1.5x): Enemies +70% Accuracy, Critical Chance, Critical Damage, Defense, Defense Penetration, Max Health, Offense, Potency, Tenacity; +30 Speed. Vader's Fist (Appo): Dark Side Clone Troopers also dispel Retribution at start of turn; whenever Foresight or Retribution is dispelled, that enemy gets Damage Over Time for 2 turns (can't be resisted); whenever Appo is debuffed, a random Knightfall Trooper gains 5% TM (once per turn). Imperial March (Knightfall Trooper): Grant Defense Penetration Up to weakest ally without it; remove 1 stack of Execute from Vader. Clone Commander (Fox): Whenever Fox is debuffed, a random Disguised Clone Trooper gains 5% TM (once per turn). My New Empire (Lord Vader): Whenever an Empire ally is Marked, dispel it and gain Stealth for 1 turn.
  • Level 2 (Relic 1, 2x): Enemies +120% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, Tenacity; +5000 Offense; +75 Speed. What I Say (Fox): Remove an additional stack of Execute. Batallion Brothers (Knightfall Trooper): +100% Offense while he has Advantage. Well-Executed Ambush (Disguised Clone Trooper): Remove a stack of Execute from Vader per Stealthed enemy. Twisted Prophecy (Lord Vader): -5 stacks of Execute after each bonus turn. Faction Bonus Bad Batch: +20% Accuracy.
  • Level 3 (Relic 3, 3x): Enemies +150% Accuracy, Critical Chance, Defense, Defense Penetration, Max Health, Potency, Tenacity; +6000 Offense; +90 Speed. Rescue: +1 additional attack to unlock. My New Empire (Vader): Whenever an enemy gains a buff they also get DoT for 1 turn. Decoy Squad Five (Disguised Clone Trooper): Reduced Massive damage is now Massive damage. Mace Hero Bonus: Tanks gain Protection Up (150%) for 2 turns instead. Tarkin Hero Bonus: Dark Side Clone Troopers gain Defense equal to 75% of his Potency.
  • Level 4 (Relic 5, 4x): Enemies +170% Defense, Defense Penetration, Max Health, Potency; +7000 Offense; +105 Speed. Dire Fortitude: Jedi Vanguard add an additional 5 stacks of Execute to Vader. Vader's Fist (Appo): Whenever Appo uses a Special, a random Disguised Clone Trooper assists at -30% damage and Stealths for 1 turn at end of round. Clone Commander (Fox): Same assist effect when Fox uses a Special. Decoy Squad Five (Disguised Clone Trooper): Deal an additional instance of Massive damage against enemies with Order 66. Bad Batch: +20% Accuracy and +25% Max Health; Stealthed +25% damage; Non-Stealthed take 25% less damage. Jedi Vanguard: +50% Max Health and Max Protection.
  • Level 5 (Relic 7, 6x): Enemies +190% Defense, Defense Penetration, Max Health, Potency; +8000 Offense; +120 Speed. Batallion Brothers (Knightfall Trooper): Whenever defeated, Stun the enemy who defeated them for 1 turn (can't be resisted). No Entry, No Escape (Fox): Ability Block target enemy for 1 turn (can't be evaded or resisted). Dark Side Clone Troopers immune to Stun for 1 turn. Tarkin Hero Bonus: Dark Side Clone Troopers gain Defense equal to 100% of his Potency. Appo Hero Bonus: While Knightfall Trooper is active, Dark Side Clone Troopers have 50% Offense.
  • Level 6 (Relic 8, 9x): Enemies +210% Defense, Defense Penetration, Max Health, Potency; +9000 Offense; +135 Speed. Clever Ruse (Disguised Clone Trooper): No longer loses Stealth when he attacks. Twisted Prophecy (Vader): -5 stacks of Execute from Start of Encounter. Jedi Vanguard: Whenever a Jedi Vanguard defeats an enemy, add a stack of Execute to Vader. Jocasta Nu Hero Bonus: Whenever she uses a Special, Jedi Vanguard allies gain Critical Hit Immunity for 2 turns instead.
  • Level 7 (Relic 9, 12x): Enemies +230% Defense, Defense Penetration, Max Health; +10000 Offense. Bad Batch: +60% Accuracy; whenever an enemy dispels Marked they are Marked for 1 turn (can't be dispelled, prevented, or resisted) and Vader gains 10 stacks of Execute; Stealthed +50% damage; Non-Stealthed take 50% less damage. Dark Side Clone Troopers and Tarkin immune to Stun; whenever an enemy is inflicted with Order 66, all Dark Side Clone Troopers and Tarkin gain 100% TM and 25% Offense for 1 turn, an additional 75% Offense for the rest of the encounter, and Vader gains 20 stacks of Execute. Mace Hero Bonus: Attackers instead gain 200% Offense; Healer and Support allies dispel all debuffs on Jedi Vanguard at start of turn; Tank allies instead gain Protection Up (200%) for 2 turns.

Milestones and Rewards

No reward structure changes from the Naboo Raid. Personal Milestones unchanged. Guild Milestone boxes adjusted: a new lower-end box was added (halving one of the major jumps), and higher-tier point requirements were smoothed.

  • Tier 1: 10,000,000 (no change)
  • Tier 2: 14,500,000 (no change)
  • Tier 3: 20,500,000 (-2,000,000)
  • Tier 4: 28,500,000 (new)
  • Tier 5: 41,500,000 (-26,000,000)
  • Tier 6: 63,500,000 (-15,000,000)
  • Tier 7: 98,500,000 (+8,500,000)
  • Tier 8: 147,500,000 (+17,500,000)
  • Tier 9: 245,000,000 (-20,000,000)
  • Tier 10: 375,000,000 (-41,000,000)
  • Tier 11: 520,000,000 (no change)

Raid MK I, MK II, and MK III box contents listed in source.

Word from the Raid Designer

The raid was designed to evoke the desperation and disorientation of Order 66, played from the perspective of arriving once destruction has begun and trying to triage and survive against the indestructible force of Lord Vader.

Raid Q/A Form: https://forms.gle/jDKG7YaCVdZmiGTD8