Kit Reveal: Kix

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Kix is announced, a Light Side Healer with the Clone Trooper, Pirate, and Scoundrel categories, also marked for the Order 66 Raid.

Key Attributes:

  • Main healer for Captain Ithano and Maz Kanata.
  • Steals Healing buffs from enemies and distributes them to Allies.
  • Has a revival mechanic for Pirate allies.
  • Introduces a new Endure Buff.

Strategy Tips:

  • Kix uses Profit for bonuses and to fuel abilities.
  • Maximize healing with strategic Profit usage; more Profit increases healing.
  • His Basic ability provides significant healing, so call him to assist for more heals.
  • Recommended Mod Set Bonus: Health and Speed at Gear 7+.

FAQ:

  • Kix will be available as a Marquee Event, starting on July 29th.
  • He does not have the 501st tag because this version represents his appearance in the Force Awakens timeframe.
  • He works best under Ithano or Maz Kanata as Leader, alongside Quiggold, and either Enfys Nest or OG Hondo.
  • Utility: Required at Relic 6 for Galactic Legend Pirate King Hondo Ohnaka. He will assist in the Order 66 Raid and Pirate Era Battle, and Pirates will have a Modifier for upcoming Galactic Challenges.

Abilities:

Basic - Rapidfire Blast:

  • Deals Special damage twice to target enemy and grants all Pirate allies Tenacity Up for 1 turn.
  • For each critical hit, dispels all debuffs from a random debuffed Pirate ally.
  • If no Pirate allies were debuffed, a random Pirate ally with less than 100% Health recovers 5% Health and a random Pirate ally with less than 100% Protection recovers 5% Protection.
  • During Kix's turn, he gains 1 stack of Profit (max 5) for the rest of the battle, and Retribution for 2 turns.

Special 1 - Explosive Response (Cooldown 3):

  • Kix dispels all debuffs on himself.
  • Deals Special damage to all enemies, inflicts Healing Immunity for 2 turns, and Steals Critical Hit Immunity, Heal Over Time, Health Up, Health Steal Up, Protection Over Time, and Protection Up.
  • If any buffs were stolen, grants them to all Pirate allies and resets their duration.
  • For each enemy that didn't have any buffs stolen, Kix gains 1 stack of Profit (max 5) for the rest of the battle.
  • If target enemy is Sith, their cooldowns are increased by 1. Otherwise, calls target other Pirate ally to assist, dealing 50% more damage.

Special 2 - Emergency Medpac (Cooldown 5, Zeta):

  • Revives a random Pirate ally with 50% Health and Protection.
  • If the revived Pirate ally is a Tank, they Taunt for 2 turns, otherwise they Stealth for 2 turns.
  • All Pirate allies recover 10% Health and Protection.
  • If no Pirate ally was revived, reduces the cooldown of this ability by 2.
  • This ability gains additional effects depending on Profit stacks; Kix loses 1 stack of Profit for each effect triggered:
  • 3+ Stacks of Profit: All Pirate allies recover 30% Health and Protection.
  • 10+ Stacks of Profit: If there are no allied Galactic Legends, the weakest Pirate ally gains Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented.

Unique - Republic Medic Corps (Zeta + Omicron):

  • Kix has +20 Speed for each Pirate ally below 100% Health and Stealths for 1 turn whenever he falls below 100% Health (limit once per encounter).
  • If Maz Kanata is the Leader, all Pirate allies gain 20% bonus Protection and Tenacity Up for 1 turn at the start of the encounter.
  • If Pirate King Hondo Ohnaka or Maz Kanata is the ally in the Leader slot, the cap for Profit is removed for Kix.
  • Whenever a Pirate ally is inflicted with Healing Immunity or Shock, Kix dispels all debuffs on himself, gains Speed Up for 1 turn and 20% Turn Meter, and he assists himself the next time he uses a Special ability.
  • At the start of his turn, Pirate allies below 100% Health gain Evasion Up for 1 turn, otherwise they gain 20% Offense for 1 turn.
  • During Kix's turn, his Health and Protection recovery abilities gain an additional 4% healing (once per turn, stacking, max 20%) for each stack of Profit on him.
  • If there are no allied Galactic Legends and there's an active ally, if Kix has 3+ stacks of Profit, the first time each Pirate ally would be defeated, the defeated ally is revived with 30% Health and Protection, and Kix loses 3 stacks of Profit.
  • If Kix had 5+ stacks of Profit whenever he revives a Pirate ally, the revived ally gains 3 stacks of Endure for 2 turns.
  • Endure: Can't be instantly defeated; the first time this character would be reduced to 1% Health, dispel 1 stack of Endure, and recover 1% Health which can't be prevented.

While in Territory Wars:

  • Kix gains 20% Critical Avoidance, Defense, and Tenacity for the rest of the battle whenever a Pirate ally falls below 100% Health (limit once per ally).
  • Whenever Kix revives a Pirate ally, they gain a bonus turn and 100% Offense for 1 turn, their cooldowns are reset, and if they're a Tank, they Taunt for 2 turns, otherwise they Stealth for 2 turns.
  • If a Pirate ally was unable to be revived by Kix, all active Pirate allies gain 20% Defense, Health, and Offense (stacking) for the rest of the encounter, and 20% bonus Protection for 2 turns.
  • Whenever a Pirate ally gains Endure, they gain Damage Immunity until the start of their next turn, which can't be copied, dispelled, or prevented.