Kit Reveal: Zuckuss
UNIT NAME: Zuckuss
ALIGNMENT: Dark
CATEGORIES: Tank, Leader, Bounty Hunter, Scoundrel, Unaligned Force User
Key Attributes:
- Performs best as a Leader, providing survivability to himself and allies.
- Has different interactions with Foresight when it’s on allies or on enemies.
- Synergizes with 4-LOM and Dark Side Bounty Hunters
Mod Set Bonus Recommendations:
- Speed
- Tenacity
How to unlock Zuckuss:
- Marquee event starting Tuesday, November 4th at 11 am Pacific
Characters required for the Zuckuss Event:
- Zuckuss at various investment levels.
- 4-LOM unlocked for most tiers.
- Last tier requires both characters at Relic 5.
ABILITIES:
Basic — Foreseen Strike:
- Deal Physical damage to target enemy. Recover 10% Protection. If Zuckuss had Foresight, attack again.
Special 1 — Ensnaring Shot:
- Deal Physical damage, Stun, and inflict Accuracy Down on target enemy for 2 turns which can't be evaded. If target enemy was already Stunned, Zuckuss gains Protection Up (40%) for 2 turns and target enemy loses 15% Turn Meter.
Special 2 — Augury of Protection:
- Zuckuss dispels all debuffs on himself, Taunts for 2 turns and Bounty Hunter allies gain Foresight for 2 turns. Zuckuss gains 2 stacks of Force Connection for 3 turns, which can't be copied, dispelled or prevented. Zuckuss recovers 30% Protection.
Leader — Rite of Pursuit:
- Bounty Hunter allies have +80% Max Protection.
- Whenever a debuffed enemy ends their turn, Bounty Hunter allies recover 10% Protection, doubled for Zuckuss.
- Whenever an enemy with Foresight evades, Zuckuss gains 10% Turn Meter and other Bounty Hunter allies gain 5% Turn Meter.
- While Zuckuss is the only tank ally, whenever a Dark Side Bounty Hunter ally with Foresight uses a Special ability, all other Dark Side Bounty Hunter allies with Foresight assist.
- When Zuckuss is in the Leader slot, and not the ally slot, the following Contract is active:
- Contract: While buffed with Foresight, deal damage with an attack to enemies 20 times. (Only Bounty Hunter allies can contribute to the Contract.)
- Reward: All Bounty Hunter allies have their payouts activated. All Bounty Hunter allies gain 25 Speed, 30% Offense, and non-Tank Bounty Hunter allies Stealth for 3 turns.
Unique 1 — Findsman's Intuition:
- If all allies were Bounty Hunters at the start of battle:
- At the start of each encounter, Taunt for 2 turns.
- Zuckuss has +50% Defense.
- Whenever a Bounty Hunter ally with Foresight evades, Zuckuss gains 10% Turn Meter and 2 stacks of Force Connection, which can't be copied, dispelled or prevented for 3 turns.
- While Zuckuss has Force Connection, he has +50% Defense and recovers 15% Protection at the start of his turn.
- At the start of the battle, if 4-LOM is an ally, Zuckuss gains 30% Potency and Tenacity.
- While in Territory Wars:
- Zuckuss gains 100% Max Protection until the first time he is defeated, and Bounty Hunter's Resolve.
- If all allies were non-Galactic Legend Bounty Hunters at the start of battle:
- Whenever Taunt is dispelled, Zuckuss Taunts for 1 turn.
- Whenever Bounty Hunter allies are inflicted with Daze, they dispel it and gain Speed Up for 2 turns.
Contract — Zuckuss' Payout:
- Whenever Zuckuss receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader abilities.)
- Payout: Taunt for 2 turns which can't be dispelled and all Bounty Hunter allies gain Foresight for 2 turns and 15% Turn Meter. Zuckuss gains 200% Critical Avoidance until the end of battle.