Kit Reveal: Zuckuss

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UNIT NAME: Zuckuss
ALIGNMENT: Dark
CATEGORIES: Tank, Leader, Bounty Hunter, Scoundrel, Unaligned Force User
Key Attributes:

  • Performs best as a Leader, providing survivability to himself and allies.
  • Has different interactions with Foresight when it’s on allies or on enemies.
  • Synergizes with 4-LOM and Dark Side Bounty Hunters

Mod Set Bonus Recommendations:

  • Speed
  • Tenacity

How to unlock Zuckuss:

  • Marquee event starting Tuesday, November 4th at 11 am Pacific

Characters required for the Zuckuss Event:

  • Zuckuss at various investment levels.
  • 4-LOM unlocked for most tiers.
  • Last tier requires both characters at Relic 5.

ABILITIES:
Basic — Foreseen Strike:

  • Deal Physical damage to target enemy. Recover 10% Protection. If Zuckuss had Foresight, attack again.

Special 1 — Ensnaring Shot:

  • Deal Physical damage, Stun, and inflict Accuracy Down on target enemy for 2 turns which can't be evaded. If target enemy was already Stunned, Zuckuss gains Protection Up (40%) for 2 turns and target enemy loses 15% Turn Meter.

Special 2 — Augury of Protection:

  • Zuckuss dispels all debuffs on himself, Taunts for 2 turns and Bounty Hunter allies gain Foresight for 2 turns. Zuckuss gains 2 stacks of Force Connection for 3 turns, which can't be copied, dispelled or prevented. Zuckuss recovers 30% Protection.

Leader — Rite of Pursuit:

  • Bounty Hunter allies have +80% Max Protection.
  • Whenever a debuffed enemy ends their turn, Bounty Hunter allies recover 10% Protection, doubled for Zuckuss.
  • Whenever an enemy with Foresight evades, Zuckuss gains 10% Turn Meter and other Bounty Hunter allies gain 5% Turn Meter.
  • While Zuckuss is the only tank ally, whenever a Dark Side Bounty Hunter ally with Foresight uses a Special ability, all other Dark Side Bounty Hunter allies with Foresight assist.
  • When Zuckuss is in the Leader slot, and not the ally slot, the following Contract is active:
  • Contract: While buffed with Foresight, deal damage with an attack to enemies 20 times. (Only Bounty Hunter allies can contribute to the Contract.)
  • Reward: All Bounty Hunter allies have their payouts activated. All Bounty Hunter allies gain 25 Speed, 30% Offense, and non-Tank Bounty Hunter allies Stealth for 3 turns.

Unique 1 — Findsman's Intuition:

  • If all allies were Bounty Hunters at the start of battle:
  • At the start of each encounter, Taunt for 2 turns.
  • Zuckuss has +50% Defense.
  • Whenever a Bounty Hunter ally with Foresight evades, Zuckuss gains 10% Turn Meter and 2 stacks of Force Connection, which can't be copied, dispelled or prevented for 3 turns.
  • While Zuckuss has Force Connection, he has +50% Defense and recovers 15% Protection at the start of his turn.
  • At the start of the battle, if 4-LOM is an ally, Zuckuss gains 30% Potency and Tenacity.
  • While in Territory Wars:
  • Zuckuss gains 100% Max Protection until the first time he is defeated, and Bounty Hunter's Resolve.
  • If all allies were non-Galactic Legend Bounty Hunters at the start of battle:
  • Whenever Taunt is dispelled, Zuckuss Taunts for 1 turn.
  • Whenever Bounty Hunter allies are inflicted with Daze, they dispel it and gain Speed Up for 2 turns.

Contract — Zuckuss' Payout:

  • Whenever Zuckuss receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader abilities.)
  • Payout: Taunt for 2 turns which can't be dispelled and all Bounty Hunter allies gain Foresight for 2 turns and 15% Turn Meter. Zuckuss gains 200% Critical Avoidance until the end of battle.