SWGOH: Anniversary Era Kit Reveals

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The Era of Anniversary introduces six new Marquee characters. Artwork will be added to the kits as they are approved. A new format for Kit Reveals is being trialed.

Stormtrooper Luke

Alignment: Light. Categories: Light Side, Support, Leader, Rebel. Era Marquee begins Nov. 18th at 11am Pacific. Post-Era squad vision is Stormtrooper Luke, Stormtrooper Han, Princess Leia, R2-D2, and "Old Ben" Kenobi (kernel of Luke, Han, Leia for 3v3 GAC).

  • Basic — TK-421: Deal Special damage to target enemy. If it is Stormtrooper Luke's turn, inflict target enemy with Buff Disruption for 1 turn. This attack has high damage variance. Buff Disruption is a new debuff: immune to buffs until damaged by an attack; once damaged, lose 100% Turn Meter.
  • Special 1 — Short for a Stormtrooper (CD 5): Dispel all buffs on all enemies. Rally all Rebel allies, and they gain Tenacity Up for 2 turns, which can't be dispelled or prevented. Grant target other ally a bonus turn. If that target ally is Princess Leia, she gains 30% Offense and ignores Taunt effects during the bonus turn. If Princess Leia and Stormtrooper Han are allies, their chance effects are increased to 100% for 2 turns.
  • Special 2 — Where Could He Be? (CD 4): Inflict Vulnerable on all enemies for 1 turn. Rebel Attacker allies gain Offense Up for 2 turns and non-Tank Rebel allies gain Stealth for 1 turn. Call all Rebel allies to assist, dealing 10% more damage for each Stealthed ally.
  • Unique — Something Just Moved Past My Leg: At the start of battle, Stormtrooper Luke gains 10 Speed. If Princess Leia and Stormtrooper Han are allies, they and Stormtrooper Luke gain 30 Speed instead. At the start of each encounter, all Rebel Tank allies Taunt for 1 turn, and all other Rebel allies Stealth for 1 turn. Whenever a Rebel ally Stealths, all other Rebel Tank allies Taunt for 1 turn. Whenever a Rebel ally gains bonus Turn Meter while below 100% Turn Meter, they gain Protection Up (10%, stacking, max 50%) for 2 turns. Whenever a Rebel ally scores a critical hit, they recover 10% Health and Protection.
  • Leader — The Brains (Zeta + Omicron): At the start of battle, Rebel allies gain 10% Critical Chance, Critical Damage, Defense, Max Health and Max Protection. If Princess Leia and Stormtrooper Han are present, these increases are tripled. While a Rebel ally has more than 50% Health, they have 100% Defense and whenever they use an ability on their turn, they Expose the target enemy for 1 turn. While a Rebel ally has less than 50% Health, they gain 50% Offense. While a Rebel ally is Stealthed, they have 20% Defense Penetration. If Stealth or Taunt is dispelled from a Rebel ally, they gain Defense Up and Foresight for 1 turn. If a Rebel ally removes Turn Meter from an enemy, Distract that enemy for 1 turn (Distracted: can't gain Bonus Turn Meter). The 3v3 GAC Omicron, while there is an allied Princess Leia and Stormtrooper Han and no enemy Galactic Legends, adds: cooldown reduction on Rebel allies when their Stealth is dispelled; Princess Leia ignores target Protection while Stealthed; 10% Turn Meter loss on enemies hit by Rebel critical hits; Distracted enemies are also Ability Blocked for 1 turn; Dazed/Stunned Rebel allies dispel and apply Distract plus Protection Disruption to the enemy (can't be evaded or resisted); Princess Leia and Stormtrooper Han have chance effects increased to 100% until end of battle; Stormtrooper Luke gains 15% Evasion stacking 5% (max 50%) per out-of-turn Rebel attack; Tank allies gain 100% Defense, +5% (stacking, max 450%) per damage taken; Attacker allies gain 15% Critical Damage and Offense, +1% (stacking, max 135%) per critical hit; while another ally has Protection, Stormtrooper Luke can't be defeated.

IG-90

Alignment: Dark. Categories: Support, Bounty Hunter, Droid, Scoundrel. Post-Era squad vision is Doctor Aphra plus BT-1, 0-0-0, and HK-47.

  • Basic — STATEMENT: Point Delivered: Deal Physical damage twice to target enemy and inflict Defense Down for 1 turn. If the ally in the Leader slot is Doctor Aphra, grant and trigger 2 stacks of Heal Over Time on all allies for 1 turn and inflict and trigger 2 stacks of Damage Over Time on the target enemy for 1 turn. If there is an active Hacked Commando Droid, it Taunts for 1 turn.
  • Special — Devastating Barrage (CD 3): Deal Physical damage to all enemies and trigger all stacks of Damage Over Time on all enemies and Mark the target enemy for 2 turns, which can't be evaded or resisted. If the ally in the Leader slot is Doctor Aphra, call all other Dark Side Droid allies to assist; all allies recover 20% Health and Protection and gain Offense Up for 2 turns; IG-90 gains 40% Defense; Hacked Commando Droid Taunts for 2 turns.
  • Unique — QUERY: Dead or Alive? (Zeta, Omicron): At the start of battle, IG-90 has +100% Counter chance. Whenever IG-90 is damaged, he inflicts Speed Down on a random enemy for 1 turn, and all Scoundrel allies recover 5% Health and Protection. If the ally in the Leader slot is Doctor Aphra: at start of battle all allies gain 100% Bonus Protection and Doctor Aphra Stealths for 2 turns; whenever an ally critically hits, they gain Speed Up for 2 turns; whenever IG-90 resists a debuff Doctor Aphra gains 5 stacks of Siphon; Dark Side Droids have +50% Critical Avoidance at start of battle; at start of each encounter, if Doctor Aphra has fewer than 50 stacks of Siphon, she gains 200% Defense; whenever IG-90 recovers Health, inflict 3 stacks of Damage Over Time on the healthiest enemy for 1 turn; whenever Hacked Commando Droid Taunts, he gains 100% Bonus Protection until Taunt expires; whenever a Marked enemy is damaged, all Scoundrel allies and Hacked Commando Droid gain 5% Offense (stacking, max 80%) and recover 5% Health. While in Territory Wars: whenever IG-90 uses a Special and Doctor Aphra has 200+ Siphon, IG-90 and Doctor Aphra recover 40% Health and Protection and gain 30% Offense (stacking) until end of encounter; whenever an enemy is defeated, the weakest ally gains Damage Immunity for 1 turn; whenever IG-90 is defeated, refresh Doctor Aphra's cooldowns by 1; whenever an ally critically hits, dispel all buffs on the target; at start of battle, Scoundrel allies gain Critical Chance Up and Critical Damage Up for 2 turns and Bounty Hunter allies gain Speed Up and Accuracy Up for 2 turns; whenever Doctor Aphra has more than 50 Siphon, all allies Ignore Taunt effects.
  • Leader — Calculated Suppression: At start of battle, all Dark Side Droids and Dark Side Bounty Hunter allies gain 30% Critical Chance and Critical Damage. All Scoundrel allies gain 20% Offense and 20% Tenacity until end of battle. When IG-90 is in the Leader slot, the following Contract is active. Contract: Inflict 20 debuffs on enemies (only Bounty Hunter abilities contribute). Reward: For the rest of the battle, all Bounty Hunter allies have their Payouts activated and while attacking gain +5% Offense and deal bonus True damage. IG-90's Payout: Whenever IG-90 receives Rewards from a Contract or another Scoundrel ally in the Leader slot gains 50 Siphon, he also gains: IG-90 and Hacked Commando Droid gain 40% Defense, the Hacked Commando Droid Taunts for 2 turns, then grants 50 Siphon to Doctor Aphra until end of encounter; Bounty Hunter allies have 50% Potency and 30% Offense.

Yoda & Chewie

Alignment: Light. Categories: Support, Galactic Republic, Jedi, Wookiee. Era Marquee begins Dec. 16th at 11am Pacific. Post-Era squad vision lifts Tarfful's Wookiee squad with Zaalbar, Clone Wars Chewbacca, and Veteran Smuggler Chewbacca.

  • Basic — May the Furce be with You: Deal Special damage to target enemy three times and Yoda & Chewie gain Speed Up for 1 turn.
  • Special 1 — One with the Furce: All Wookiee allies recover 20% Health and Protection and gain Foresight for 2 turns. If Tarfful was the ally in the Leader slot at the start of battle, all Wookiee Support allies gain Frenzy for 1 turn, which can't be copied or dispelled.
  • Special 2 — The Furce Awakens: Dispel all buffs on all enemies and deal Special damage to them, and Distract target enemy for 1 turn. If Tarfful was the ally in the Leader slot at the start of battle, Yoda & Chewie assist (dealing 55% less damage) and all Wookiee allies gain Advantage for 2 turns. Distract: can't gain Bonus Turn Meter.
  • Unique — The Furce is my Ally: At the start of each encounter, Wookiee allies gain Foresight for 2 turns. If all allies were Wookiees at the start of battle: Yoda & Chewie gain Master's Training until end of battle; whenever an enemy attacks an ally out of turn, that ally gains 5% Turn Meter; whenever an ally gains Foresight, they gain 10% Offense (stacking, max 100%) once per turn and 5% Turn Meter, and whenever Foresight expires, inflict a stack of Off Balance on a random enemy who didn't already have it for 1 turn (once per turn). While in Grand Arenas with no Galactic Legend enemies: Wookiee allies gain 25 Speed and 40% Critical Damage. If all allies were Wookiees at the start of battle: all allies gain Master's Training until end of battle; whenever an ally attacks out of turn, inflict a stack of Damage Over Time on the target for 1 turn; whenever an ally gains Foresight, they also gain Retribution for 2 turns and whenever Foresight expires, remove 5% Turn Meter from all enemies; first time each ally defeats an enemy, inflict all enemies with Fear for 1 turn and all allies gain Foresight for 1 turn; at start of each Yoda & Chewie turn, inflict all enemies with Vulnerable for 1 turn; whenever Yoda & Chewie use a Special while they have Foresight, trigger all DOTs on all enemies and inflict Disarm on the target enemy for 2 turns or until Yoda & Chewie are defeated, removing it from all other enemies, which can't be copied, dispelled, evaded, or resisted.

Asajj Ventress (Dark Disciple)

Alignment: Dark. Categories: Attacker, Leader, Bounty Hunter, Nightsister, UFU. Era Marquee begins Dec. 30th at 11am Pacific. Post-Era squad vision is Boba Fett (Scion of Jango), Fennec Shand, 4-LOM, and Zuckuss.

  • Basic — Swift Strikes: Deal Physical damage to target enemy. If that enemy was debuffed, attack again. During Ventress's turn, gain 7% Turn Meter and inflict Tenacity Down on target enemy for 1 turn. Otherwise, gain 12% Turn Meter and Retaliate for 1 turn.
  • Special 1 — Come Back to Me: Deal Physical damage to all enemies and inflict Armor Shred on the target enemy until end of encounter. Ventress and target Bounty Hunter ally gain Defense Penetration Up for 2 turns. The first time this ability is used, grant target non-Galactic Legend Bounty Hunter ally Disciple until end of battle. Ventress gains Retribution for 2 turns. Disciple: +15 Speed and immune to Ability Block.
  • Special 2 — Know Your Place: Deal Physical damage to target enemy, inflict Vulnerable for 2 turns, and Stun for 1 turn. If there is an active ally with Disciple, Stun for 2 turns instead. Dispel all debuffs on Ventress and all allies with Disciple, and they gain 10% Critical Damage (stacking, max 100%) until end of encounter for each debuff dispelled this way. Call all other allies with Disciple to assist.
  • Leader — Selfless Act: At the start of battle, all Bounty Hunter allies gain Critical Chance Up and Offense Up for 2 turns. If all allies are Bounty Hunters: whenever an enemy begins their turn with more than 5 debuffs, they are Dazed for 2 turns. Contract (when Ventress is in the Leader slot): While ally with Disciple is active, attack out of turn 10 times. Only Bounty Hunters contribute. Reward: All Bounty Hunter allies have +50% Defense Penetration until end of encounter; whenever a Bounty Hunter ally revives, they gain Damage Immunity for 1 turn.
  • Payout — Asajj Ventress (Dark Disciple)'s Payout: When Ventress receives a Reward from a Contract: Ventress gains 100% Critical Damage; if an ally with Disciple has a stack of Momentum, grant 10 stacks of Momentum to that ally until end of encounter; all allies with Disciple gain 100% Turn Meter.
  • Unique — Train Under Me: Ventress has +75% Max Health and Max Protection and 20% Offense. At start of battle, if Boba Fett (Scion of Jango) is the Leader and there are no Tank allies, Bounty Hunter allies gain 300% bonus Protection until end of encounter. Whenever an ally with Disciple is damaged, Ventress gains 10% Offense (stacking, max 50%) until her next Basic on her turn. Whenever Ventress starts her turn, allies with Disciple gain 10% Turn Meter. Whenever an ally with Disciple starts their turn, inflict Evasion Down on all enemies for 1 turn (can't be resisted), and Ventress gains 10% Turn Meter. Whenever an ally with Disciple uses a Special, inflict Protection Disruption for 1 turn (can't be evaded) and Ventress assists. Whenever an ally with Disciple uses a Special on their turn 4 turns in a row, they gain 100% Offense until end of encounter and their next ability inflicts Vulnerable (can't be dispelled, evaded, or resisted) until end of encounter. Whenever Ventress uses an ability on her turn, allies with Disciple assist. While in Grand Arenas: all Bounty Hunter allies gain 50% Max Health and Potency; all other non-Galactic Legend, non-Tank Bounty Hunter allies gain Disciple until end of battle; whenever Ventress or allies with Disciple are Dazed, they dispel it and gain 50% Turn Meter; whenever Ventress gains bonus Turn Meter, she gains 5% Offense (stacking, max 150%) until end of encounter; Ventress and Disciple allies are immune to Turn Meter reduction; whenever enemies attack out of turn, Disciple allies and Ventress recover 5% Health and Protection.

Inquisitor Barriss

Alignment: Dark. Categories: Healer, Leader, Empire, Inquisitor, Unaligned Force User. Era Marquee event begins Jan. 13th at 11am Pacific. Post-Era squad vision is Inquisitorius with Second Sister, Ninth Sister, Eighth Brother, and Fifth Brother (3v3: with Ninth Sister and Second Sister).

  • Basic — Enfeebling Strike: Deal Special damage to target enemy and inflict a stack of Purge (max 6) until end of encounter. Unaligned Force User allies recover 5% Health and Protection. Gain 5 Siphon, which can't be dispelled, until end of encounter.
  • Special 1 — Force Corruptor (CD 3): Dispel all buffs and deal Special damage to all enemies. Inflict Buff Immunity for 2 turns on target enemy and Siphon Critical Damage from them. If target enemy had 6 stacks of Purge, Buff Immunity can't be resisted and lower the cooldown of Flicker of the Light by 1. Siphon Critical Damage: gain a percentage of Critical Damage equal to this unit's Siphon until end of encounter and the target loses that much Critical Damage (stacking, excludes raid bosses and Galactic Legends).
  • Special 2 — Flicker of the Light (CD 4) (Zeta): Dispel all debuffs on Unaligned Force User allies and equalize their current Health percentages. All Unaligned Force User allies recover 10% Health and Protection. Recover an additional 5% Health and Protection for each stack of Purge that has been consumed by Inquisitorius allies or resisted by enemies in this battle (max 60%). Inquisitor Barriss grants 20% of her Critical Damage (stacking) to allied Inquisitorius Attackers until end of battle.
  • Leader — Those Left Behind: Inquisitorius allies gain 20% Max Health, and at the start of each of their turns, they recover 8% Health based on Inquisitor Barriss' Max Health. Whenever an enemy gains a stack of Purge, Inquisitorius allies gain 3 Heal Over Time for 2 turns. Whenever Purge is resisted by an enemy or dispelled, Inquisitor allies gain 10% Offense (stacking) for 1 turn. While in 3v3 Grand Arenas and if Grand Inquisitor is not an ally: Inquisitorius allies gain 30% Critical Chance and 50% Critical Damage; whenever an Inquisitorius ally critically hits, that enemy gains a stack of Purge (max 6) which can't be resisted, until end of encounter; allied Second Sister is immune to Daze and Stun, and whenever Inquisitor Barriss uses an ability, Second Sister assists (critical if able); at the end of each of Inquisitor Barriss' turns, reduce Second Sister's cooldowns by 1.
  • Unique 1 — Reflexive Mercy: Allies and enemies can't be revived. Whenever an Inquisitorius ally is critically hit, that ally recovers 10% Health and Protection and that enemy gains a stack of Purge (max 6) until end of encounter. While Ninth Sister is Taunting, allied Second Sister and Inquisitor Barriss have 200% Defense and Tenacity, and allied Inquisitor Barriss is immune to Daze and Stun. Whenever an enemy has any number of buffs dispelled, Inquisitor Barriss gains 10% Turn Meter.
  • Unique 2 — Patience: At the start of battle, if all allies (minimum 3) are Inquisitorius, this character gains 20% Max Health, Max Protection, and Potency. Whenever another ally is critically hit by an enemy, this character has a 20% chance to gain 100% Turn Meter (limit once per turn). Whenever an Inquisitorius ally damages an enemy with Purge, this character assists. Whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter.

Darth Vader (Duel's End)

Alignment: Dark. Categories: Attacker, Sith, Empire. Era Marquee event begins Jan. 27th at 11am Pacific. Post-Era squad vision pairs him with Emperor Palpatine, Mara Jade (the Emperor's Hand), Grand Moff Tarkin, and Royal Guard.

  • Basic — Then You Will Die: Deal Physical damage to target enemy and during Vader's turn, Ability Block them and inflict Evasion Down for 2 turns. If the targeted enemy is Dazed, Shocked, or Stunned, reduce Vader's cooldowns by 1 and he gains 100% Offense for 1 turn.
  • Special 1 — Your Weakness Still Remains (CD 3): Deal Physical damage to target enemy twice and call the strongest other Attacker ally to assist. If the target enemy is Galactic Republic, Inquisitorius, or Jedi, Vader also assists. This ability will always critically hit if possible.
  • Special 2 — You Will Always Lose (CD 6) (Zeta + Omicron): Dispel buffs on all enemies and deal Physical damage, dealing 50% more damage for each debuffed enemy. If the enemy is Shocked or Stunned, they take another instance of damage. Then inflict all enemies with Speed Down for 2 turns (can't be dispelled, evaded, or prevented), and they lose 100% Accuracy for 1 turn (can't be evaded). Enemies are inflicted with Buff Immunity for 2 turns. This ability can't be resisted. While in Grand Arenas: if Emperor Palpatine is in the allied Leader slot, Fracture target enemy and another random enemy until the start of Vader's next turn or until Vader is defeated (can't be copied, dispelled, or evaded); Vader can't gain bonus Turn Meter this turn.
  • Unique 1 — I Am What Remains (Omicron): At the start of battle, Vader loses 51% Health and is inflicted with Burning until end of battle (can't be copied, dispelled, or prevented). Vader can't be defeated by this Burning, is immune to other Burning effects, and takes reduced damage from percent Health effects. At start of battle, if there are no Galactic Legends, whenever Vader takes Burning damage, all Empire allies gain 20% Offense (stacking, max 300%) until end of battle and 10% Turn Meter; this effect persists through defeat. If Vader ends his turn with 25% or more Health, all Empire allies gain Potency Up for 1 turn. If Vader ends his turn with 75% or less Health, all Empire allies gain Defense Up for 1 turn. At start of battle, if Emperor Palpatine is in the Leader slot, Vader gains Hatred until defeated (can't be copied, dispelled, or prevented) and assists when Emperor Palpatine uses a Special during his turn and whenever Emperor Palpatine assists during another ally's turn. If Vader is revived while Emperor Palpatine is the active Leader, Vader regains Hatred at the end of that turn. While in Grand Arenas: at start of battle, if there are no Galactic Legends and Emperor Palpatine is in the Leader slot, all Empire allies gain Hatred until defeated (can't be copied, dispelled, or prevented); whenever an Empire Tank ally loses Taunt, they are Marked for 2 turns (can't be copied, dispelled, or resisted) and recover 30% Max Health and Protection; Vader gains 4 Speed (stacking, max 80) until end of battle whenever an Empire ally targets a debuffed enemy with an ability, takes damage from an enemy ability while debuffed, or scores a critical hit.
  • Unique 2 — You Didn't Kill Anakin Skywalker, I did (Zeta): At the start of each encounter, whenever he takes burning damage, or when he uses an ability, Vader gains 1 stack of Vengeance until end of battle or until defeated. When Vader loses 15 stacks of Vengeance or more, he gains 2 additional bonus turns and the next time he damages an enemy, the targeted enemy is Deathmarked until the end of Vader's bonus turns or Vader is defeated. Vader can ignore Taunt effects during his turn. Whenever Vader uses a Special, the target enemy is inflicted with a stack of Damage Over Time for 1 turn (can't be evaded). This inflicts an additional stack if the target is Galactic Republic, Inquisitorius, or Jedi, and another additional stack if it is an Anakin Skywalker. At start of battle, if there is an enemy Anakin Skywalker, they are inflicted with Demoralized for the rest of battle (can't be copied, dispelled, evaded, prevented, or resisted), and if they are in the enemy Leader slot, all Empire allies are immune to Daze for the rest of battle and Vader can't be targeted while there is another Empire ally. If all allies are Empire at start of battle, Vader gains 50% Critical Damage and is immune to Fear and Turn Meter reduction.