Fleet last-played-node bug routed to forums

View original on Discord →

A player reported a Fleet Battles UX bug: the last-played node is not being saved correctly and the player is always put on Normal 1A.

  • The community manager asked the player to throw it into the forums bug section.
  • This is the standard intake path for QA-trackable bugs and indicates the team was not already aware (or at least the community manager was not).

This is worth flagging for any player relying on the last-node memory to speed up daily Fleet sims. The workaround is to manually re-select the desired node each session until the bug is fixed.

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