Kit Reveal: Colonel Ward

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Colonel Ward

  • Alignment: Light
  • Categories: Support, New Republic

Colonel Ward is a Support unit designed to slot into the New Republic squad led by Captain Carson Teva. She specializes in inflicting debuffs and punishing enemies.

Basic: A180 Blaster Pistol

Deal Physical damage to target enemy and inflict Evasion Down for 1 turn. If it is Ward's turn, also inflict Defense Down for 1 turn.

Special 1: New Republic's Most Wanted (Cooldown 3)

Dispel all debuffs on target ally. The next time the target ally counterattacks, they inflict Evasion Down to the target enemy for 1 turn. Dispel Stealth from all enemies. Each enemy that lost Stealth this way is Marked for 2 turns. Inflict all enemies with Critical Damage Down and Expose them for 2 turns.

Synergy: By picking out enemies that should otherwise be Stealthed and Marking them, Ward funnels New Republic's out-of-turn attacks to the most significant enemy targets.

Special 2: X-haul Fly-by (Cooldown 4)

Deal Physical damage to all enemies, inflict them with Burning and Healing Immunity for 2 turns.

Synergy: Healing Immunity pairs with abilities such as R5-D4's Bad Motivator. Using this ability in the correct scenario can trigger a mass assist via her Unique.

Inspiration: The ability name and effect are inspired by the ship that she pilots.

Unique: New Republic Officer (Zeta + Omicron)

  • Whenever a Support or Healer ally is damaged by an enemy ability while an ally is Taunting, Ward inflicts the enemy with Evasion Down for 1 turn.
  • Whenever the enemy dispels Retaliate on any ally, New Republic allies gain 10% Offense (stacking, max 50%) when attacking enemies out of turn.
  • Whenever allies trigger Expose out of turn, they gain Critical Damage Up for 1 turn.
  • Whenever Ward uses X-haul Fly-by, if any enemies have On the Run, all New Republic allies assist the next time any ally counterattacks.
  • If all allies were New Republic at the start of battle: whenever a Taunting Tank ally is damaged, the enemy that damaged them is Ability Blocked for 1 turn.
  • If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever a Healer or Support ally is damaged by an enemy ability while an ally is Taunting, increase all cooldowns of the enemy who damaged them (excluding raid bosses and Galactic Legends) and the enemy gains 1 stack of On the Run.

While in Grand Arenas:

  • At the start of battle, all New Republic allies gain 10% Potency and Tenacity for each New Republic ally until the end of battle.
  • If all allies are New Republic at the start of battle, enemies start the battle with 2 stacks of On the Run.
  • If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle, whenever enemies gain a stack of On the Run, Ward inflicts them with an additional stack of On the Run (once per target enemy's turn). When enemies take damage from On the Run, they are also Exposed for 1 turn.

Synergy: This ability punishes the enemy for targeting Healer or Support New Republic allies when an ally is Taunting, and punishes AoE abilities that circumvent Taunt because they can apply multiple stacks of On the Run at once. Ward functions best in a counterattack centric squad, giving Offense bonuses when attacking out of turn and triggering mass assists with counterattacks.

FAQ

  • On the Run: -10% Evasion and Tenacity per stack. At 10 stacks, lose all stacks, take 20% Max Health damage (can't be defeated by this damage), and all enemies gain a bonus turn. Whenever stacks of On the Run are reset, inflict 2 stacks to this character and 1 stack to all other allies.
  • "If there is an allied New Republic Galactic Legend or there are no other Galactic Legends in the battle": The ability works if there are no GLs, or if there are GLs and an allied New Republic GL is present. It does not work if there is a GL or multiple GLs but none of them are New Republic on the ally side.
  • "But there's no New Republic Galactic Legend in the game yet.": Don't worry about it.

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