Ship omega scarcity complaint to be passed to the dev team

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A long-running economy complaint got a small but real acknowledgment on July 20. A community member asked whether ship omega upgrade materials could be adjusted, pointing out that at 11 million galactic power they had only around three fleets fully maxed because the rate of obtaining ship omegas is so slow. The insider replied that it could definitely be noted with the relevant team.

Ship ability materials have long been one of the tightest bottlenecks in the game's economy. Character omegas flow from multiple sources, but ship omegas trickle in far more slowly, which means even veteran accounts with deep rosters routinely have hangars full of ships sitting below their ability caps. The example given in the exchange illustrates the scale of the problem: an account of 11 million GP is a late-game roster by any measure, and having only three fully upgraded fleets at that size reflects years of accumulated scarcity rather than poor planning.

The response should be read for exactly what it is: a commitment to relay feedback, not a commitment to change anything. There was no indication that an adjustment is planned, under discussion, or even on the team's radar beyond this note. Community relays like this one are how many quality-of-life requests enter the pipeline, but most take a long time to surface as actual changes, if they ever do.

Still, the exchange is worth logging because fleet play has grown in importance, with fleet arena remaining a premier currency source and ship performance mattering in multiple game modes. If the ship omega economy were loosened, it would meaningfully accelerate fleet development across the player base, particularly for mid-game accounts trying to field more than one competitive fleet. Players frustrated by the same bottleneck now know the feedback has been passed along at least once, and adding voices through official feedback channels is the way to reinforce it.

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