"Long hold" behavior confirmed as an unintended bug under investigation

View original on Discord →

A player pressed to "PLEASE get rid of the long hold," referring to an in-game interaction requiring an extended press-and-hold input. CG Meathead responded that this behavior is not intended and that the team is actively looking into it.

This is a useful confirmation for the community because it reclassifies a friction point that players may have assumed was a deliberate design choice as an actual defect. The "long hold" — an input where the game requires holding a button or element longer than expected — has evidently been a recurring annoyance, and CG Meathead's acknowledgment that it is unintended means a fix is on the studio's radar rather than being working-as-designed.

No timeline or fix version was provided, so players should not expect an immediate resolution, but the practical takeaway is that reporting the long-hold friction has landed: it is recognized as a bug and is being investigated. This is one of several UI/UX and performance issues surfaced in the day's discussion that CG Meathead routed to the development team, reflecting an active feedback loop between the community and the studio on quality-of-life defects.

Related