ROTE Combat & Special Mission Coverage
Your RotE missions, planned day by day
Check every Rise of the Empire combat mission and special mission against your roster, then plan what to run each day. Squads are alignment-locked, so each day splits its squad budget into Dark and Light. The map shows which missions fit, which are over budget, and which you cannot field yet.
How It Works
Enter any ally code. Every combat mission, fleet, and special mission lands on one map, grouped by the day it happens. Green means you can field it. Amber means you own the squad but that day's Dark or Light squad budget is already spent on higher value missions. Red means you are missing characters or relic levels, and tapping any mission shows exactly what is missing. Each planet has a commit control: push it to a later day to preload it, and the map replans the whole event. Preloading follows the real chain rules, so a held planet blocks the next planet in its lane until you star it, and anything pushed past day 6 drops off the board. A preloaded planet keeps the relic floor from the day it opened, so a late Mandalore still runs on R8 squads.
Features
- Every combat mission, fleet, and special mission on one map, grouped by day
- Alignment squad budgets: Dark and Light counted separately, per day
- Over-budget missions explained by your roster size, not just marked red
- Preload planning that follows the real chain rules, including drop-offs past day 6
- Tap any mission for what is missing, down to characters and relic levels
- Works for any ally code, not just your own
FAQ
What does over budget mean?
You own the squad, but a squad can only fight one combat mission per day and your roster only fields so many Dark or Light teams at that day's relic floor. Higher value missions claim them first. Preload the planet to a lighter day or skip a lower value mission.
How does preloading work?
Committing a planet to a later day keeps it open and banks points without starring it. The planet stays the active one in its lane, so the next planet in that lane cannot open until you star it. Push too far and the last planets in the lane drop off the board at 0 stars. The tool models all of that.