[Updated] Smuggler's Run III update

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Smuggler's Run III is launching in November with the first SR III event.

Cadence change

  • SR I runs every other Monday.
  • SR II runs every other Wednesday.
  • SR III runs every other Friday.
  • Cadence per run is being reduced, with per-run rewards increased so total rewards remain proportional.

Smuggler's Run I (G10), previous vs updated

  • Mk 1 Fusion Coil: 4 to 6
  • Mk 1 Power Flow Control Chip: 4 to 6
  • MK 1 Fusion Disk: 4 to 6
  • MK 1 Bonding Pin: 4 to 6
  • Credits: 250,000 to 375,000
  • 5d Mystery-Health: 1 to 8

Smuggler's Run I Deadly (G12), previous vs updated

  • Mk 1 Capacitor: 5 to 8
  • Mk 1 Amplifier: 5 to 8
  • Mk 1 Fusion Coil: 5 to 8
  • Mk 1 Power Flow Control Chip: 5 to 8
  • MK 1 Fusion Disk: 5 to 8
  • MK 1 Bonding Pin: 5 to 8
  • MK 2 Pulse Modulator: 2 to 4
  • 5d Mystery-Health: 1 to 10

Smuggler's Run II Very Deadly (R3+), previous vs updated

  • Mk 2 Circuit Breaker Module: 20 to 30
  • MK 2 Pulse Modulator: 20 to 30
  • Mk 1 Capacitor: 50 to 76
  • Mk 1 Amplifier: 50 to 76
  • Micro Attenuators: 30 to 46
  • 5d Mystery-Health: 1 to 12

Smuggler's Run III Very Deadly (R3+), updated rewards

  • Mk 2 Circuit Breaker Module: 30
  • MK 2 Pulse Modulator: 30
  • Mk 1 Capacitor: 76
  • Mk 1 Amplifier: 76
  • Micro Attenuators: 46
  • 5d Mystery-Speed: 12

SR III Bonus Tier (Release TBD), Extremely Deadly (R9)

  • Mk 2 Circuit Breaker Module: 40
  • MK 2 Pulse Modulator: 40
  • Mk 1 Capacitor: 84
  • Mk 1 Amplifier: 84
  • Mk 1 Fusion Coil: 16
  • Mk 1 Power Flow Control Chip: 16
  • Micro Attenuators: 46
  • 5d Mystery-Speed: 12

Update note: 6d mods were adjusted to 5d and mod counts were increased.

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