[Updated] Smuggler's Run III update
Smuggler's Run III is launching in November with the first SR III event.
Cadence change
- SR I runs every other Monday.
- SR II runs every other Wednesday.
- SR III runs every other Friday.
- Cadence per run is being reduced, with per-run rewards increased so total rewards remain proportional.
Smuggler's Run I (G10), previous vs updated
- Mk 1 Fusion Coil: 4 to 6
- Mk 1 Power Flow Control Chip: 4 to 6
- MK 1 Fusion Disk: 4 to 6
- MK 1 Bonding Pin: 4 to 6
- Credits: 250,000 to 375,000
- 5d Mystery-Health: 1 to 8
Smuggler's Run I Deadly (G12), previous vs updated
- Mk 1 Capacitor: 5 to 8
- Mk 1 Amplifier: 5 to 8
- Mk 1 Fusion Coil: 5 to 8
- Mk 1 Power Flow Control Chip: 5 to 8
- MK 1 Fusion Disk: 5 to 8
- MK 1 Bonding Pin: 5 to 8
- MK 2 Pulse Modulator: 2 to 4
- 5d Mystery-Health: 1 to 10
Smuggler's Run II Very Deadly (R3+), previous vs updated
- Mk 2 Circuit Breaker Module: 20 to 30
- MK 2 Pulse Modulator: 20 to 30
- Mk 1 Capacitor: 50 to 76
- Mk 1 Amplifier: 50 to 76
- Micro Attenuators: 30 to 46
- 5d Mystery-Health: 1 to 12
Smuggler's Run III Very Deadly (R3+), updated rewards
- Mk 2 Circuit Breaker Module: 30
- MK 2 Pulse Modulator: 30
- Mk 1 Capacitor: 76
- Mk 1 Amplifier: 76
- Micro Attenuators: 46
- 5d Mystery-Speed: 12
SR III Bonus Tier (Release TBD), Extremely Deadly (R9)
- Mk 2 Circuit Breaker Module: 40
- MK 2 Pulse Modulator: 40
- Mk 1 Capacitor: 84
- Mk 1 Amplifier: 84
- Mk 1 Fusion Coil: 16
- Mk 1 Power Flow Control Chip: 16
- Micro Attenuators: 46
- 5d Mystery-Speed: 12
Update note: 6d mods were adjusted to 5d and mod counts were increased.