Era of Andor Kit Reveals: Kleya, Vel, Cinta, Dedra, Partagaz, Cassian

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The Era of Andor introduces a wave of new units with their Marquee windows listed in the post.

  • Kleya Marquee: Feb 10 to Feb 17
  • Vel Marquee: Feb 24 to Mar 3
  • Cinta Marquee: Mar 10 to Mar 17
  • Dedra Marquee: Mar 24 to Mar 31
  • Major Partagaz Marquee: Apr 7 to Apr 14
  • Cassian Andor (Undercover): Apr 7 to May 4
  • KX Enforcer Droid Marquee: Apr 21 to Apr 28

The post notes that not all kits had their art approved in time and that art will be added by edit. The KX Enforcer Droid kit is not detailed in this reveal. The recurring Undermine debuff is defined as: +25 Speed; -25% Critical Avoidance and Critical Chance; can't gain bonus Turn Meter.

## Kleya Marki

Kleya is described as Luthen Rael's most trusted partner and the operational backbone of the Rebel network. She is designed as a high-powered marquee Attacker who slots into the Cassian Andor (Undercover) and Luthen Rael Rebel Fighter squad.

Basic - What Revolution Looks Like:

  • Deal Physical damage to target enemy.
  • If Luthen Rael was an ally at the start of battle, this attack can't be evaded.
  • If all allies are Rebel Fighters, this attack will always be a critical hit if able, and deals 150% Critical Damage against Undermined enemies.

Special 1 - I Know What I Want (Cooldown 4):

  • Inflict Undermine on target enemy for 1 turn, which can't be dispelled.
  • Call Luthen Rael and another random Rebel Fighter ally to assist, then Kleya assists.
  • Rebel Fighter allies gain Offense Up for 2 turns at the end of that turn.

Special 2 - This is Do or Die (Cooldown 4, Zeta):

  • Deal Physical damage to all enemies and inflict Burning for 1 turn.
  • Remove 50% Turn Meter from Undermined enemies and increase their cooldowns by 1.
  • Target ally gains Keen Stratagem for the rest of the encounter.
  • If target ally is Luthen Rael and he has 25% Health or less, defeat him, and he can't be revived. Revive all Rebel Fighter allies with 100% Health. Inflict Ability Block on all enemies for 2 turns, which can't be dispelled, evaded, or resisted. All Rebel Fighter allies gain Rebel Network for the rest of the encounter, which can't be copied, dispelled, or prevented.
  • Rebel Network: +30% Critical Chance, +30 Speed, and immune to Healing Immunity; when this character is defeated, revive with 100% Health; whenever this character defeats an enemy, dispel all debuffs on this character, and all allies recover 100% Health and Protection.

FAQ clarifies that Luthen must be specifically targeted and at 25% Health or less to trigger the sacrifice, and the player can choose not to sacrifice him by targeting a different ally.

Unique - I Don't Have Lately, I Have Always (Zeta + Omicron):

  • Kleya has +50% Potency and +30% Critical Chance.
  • Whenever an Undermined enemy inflicts Kleya with a debuff, she dispels all debuffs on herself and reduces her cooldowns by 1.
  • Allies with Keen Stratagem have +25% Accuracy, and they ignore Taunt.
  • Whenever Luthen Rael uses a Special ability, inflict the target enemy with Undermine for 1 turn.
  • Kleya gains 10% Turn Meter whenever a Rebel Fighter ally is damaged (once per turn; 20% if that ally is Luthen).
  • While Luthen Rael is active, Kleya can't be targeted and has +100% Evasion.
  • If Cassian Andor (Undercover) is active and Luthen was not at the start of battle, Kleya gains the same benefits.
  • The first time Luthen Rael's Health is reduced to 25% or less, he gains Damage Immunity for 1 turn and Kleya takes a bonus turn.
  • While in 3v3 Grand Arenas: At the start of battle, if there are no Galactic Legend allies, and if the ally in the Leader slot is Saw Gerrera or Mon Mothma, Kleya gains bonuses based on the Leader. If Saw Gerrera, Kleya gains Axis. If Mon Mothma, Kleya gains Curator, until the end of encounter. If Luthen Rael is an ally, Kleya can't be defeated until his Health is reduced to 25% or less. The first time Luthen Rael's Health is reduced to 25% or less, Kleya resets the cooldown of This Is Do or Die.
  • Axis: Whenever Kleya uses I Know What I Want, inflict Buff Immunity on target enemy for 1 turn, which can't be dispelled; all allies gain Evasion Up for 2 turns.
  • Curator: Whenever Kleya uses This Is Do or Die, Rally Mon Mothma and all Rebel Fighter allies. All allies gain Critical Damage Up for 2 turns. Mon Mothma and all other Rebel Fighter allies gain 30% Offense (stacking) and are immune to Turn Meter reduction for 2 turns. If an ally already has Keen Stratagem, grant Keen Stratagem to all other Rebel Fighter allies until the end of encounter.

## Vel Sartha

Vel is the determined leader of the Aldhani heist crew, designed to work inside Cassian Andor (Undercover)'s Rebel Fighter squad. She synergizes with Cassian Andor (Undercover), Cinta, Kleya, and Luthen Rael. The post describes her as a damage dealer who becomes increasingly tanky as the battle progresses, sharing her offensive stats with teammates while punishing Undermined enemies.

Basic - BK-43 Blaster Rifle:

  • Deal Physical damage to target enemy and inflict Offense Down for 1 turn.
  • If the target is Undermined, this Offense Down can't be dispelled.
  • Vel gains a stack of Resilient Defense and an additional stack per Undermined enemy for 2 turns (max 8 stacks).
  • On her turn, if all enemies are Undermined, Rebel Fighter allies gain Protection Up (50%) for 1 turn and Vel gains Deflective Ward for 1 turn or until she receives damage.

FAQ confirms each Basic gives 1 base stack plus 1 per Undermined enemy, up to 8 total stacks.

Special 1 - Disrupting Barrage (Cooldown 4):

  • Deal Physical damage to all enemies and Blind them for 1 turn. Blind can't be resisted by Undermined enemies.
  • Rebel Fighter allies gain Entrenched for 1 turn, which can't be copied, dispelled, or prevented.
  • If all enemies are Undermined, Rebel Fighter allies gain Critical Chance Up and Critical Damage Up for 2 turns.
  • Entrenched: +50% Defense; deal 25% more damage for each other Entrenched ally when attacking; recover 5% Health and Protection at the start of their turn.

FAQ confirms Vel gains Entrenched, and 4 Entrenched allies each deal 75% more damage (3 x 25%).

Unique 1 - One Path One Choice (Omicron - Territory Battles):

  • At the start of the encounter, if all allies are Rebel Fighters, Vel gains a stack of Resilient Defense and 2 additional stacks if Cinta is an ally.
  • At the start of her turn, Rebel Fighter allies gain 8% of Vel's Critical Chance, Critical Damage, Defense Penetration, and Offense for 1 turn.
  • Vel gains 50% Offense per Undermined enemy until the start of her next turn.
  • While Vel has Resilient Defense, she has +100% Critical Avoidance, Counter Chance, and Defense. Undermined enemies deal 10% less damage.
  • While in Territory Battles: All Rebel Fighter allies gain 100% Max Health, Offense and Max Protection until the end of battle. Whenever Vel gains a stack of Resilient Defense, all Rebel Fighter allies gain 50% Offense (stacking) until the start of Vel's next turn. Whenever a Rebel Fighter ally defeats an enemy, all Rebel Fighter allies recover 25% Health and Protection and gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented. Whenever a Rebel Fighter ally defeats an Undermined enemy, all other enemies become Undermined for 1 turn, which can't be resisted.

Unique 2 - She Was a Miracle:

  • Vel has +35% Accuracy.
  • Whenever Cinta or Vel are attacked by an Undermined enemy, Vel gains a stack of Resilient Defense (max 8 stacks) for 2 turns.
  • Whenever an Undermined enemy attacks Cinta, she recovers 10% Protection and Vel gains 10% Turn Meter.
  • Whenever Vel uses a Basic ability on an Undermined enemy, Cinta assists.
  • Whenever an enemy attacks Cinta, at the start of Vel's turn that enemy is Exposed until the end of the turn.
  • At the start of her turn, if all enemies are Undermined, Rebel Fighter allies gain Protection Up (50%) for 1 turn and Vel gains Deflective Ward for 1 turn or until she receives damage.
  • The first time Vel falls below 50% Health, she and Cinta reset their cooldowns and equalize their Health and Protection.

FAQ confirms the 50% Health trigger is a one-time effect per battle.

## Cinta Kaz

Cinta is described as a cold and fearless assassin whose dedication to the Rebellion is fueled by losing her family to Imperial Stormtroopers. She is a stealthy attacker who teams up with Cassian Andor (Undercover), Luthen Rael, Kleya Marki, and Vel Sartha.

Basic - Blaster Burn:

  • Deal Physical damage to target enemy and inflict Defense Down for 1 turn.
  • If they are Undermined, this Defense Down can't be dispelled.
  • Cinta Stealths for 1 turn.

Special 1 - Fight To The Death (Cooldown 4):

  • Deal Physical damage to target enemy.
  • Cinta Stealths for 2 turns.
  • Inflict Breach for 1 turn.
  • If they are Breached by this ability, Ability Block them for 1 turn.
  • If they are Ability Blocked by this ability, Deathmark them for 1 turn, which can't be dispelled.
  • This ability can't be resisted by Undermined enemies.

FAQ confirms a debuff icon persists on the enemy after expiring, similar to Bounty Hunter contracts, and the progression is Breach then Ability Block then Deathmark, one at a time per use.

Unique 1 - Blooded, Fearless Warrior (Zeta, Omicron):

  • Whenever a Rebel Fighter ally uses a Special ability against an Undermined enemy, Cinta assists.
  • Whenever Cinta uses an ability while Stealthed on her turn, Expose the target enemy for 2 turns.
  • Whenever Cinta attacks out of turn while Stealthed, her attacks have +100% Critical Chance, +50% Critical Damage and Defense Penetration.
  • Whenever a Rebel Fighter ally is damaged by an Undermined enemy, reduce the cooldown of Fight To The Death by 1 (once per turn).
  • Whenever an Undermined enemy inflicts a debuff on a Rebel Fighter ally, Cinta gains Speed Up for 1 turn.
  • While in Territory Wars: At the start of battle, Cinta Stealths for 1 turn. Cinta has +100% Defense and Max Health. Whenever enemies damage Cinta while she is Stealthed, they are Undermined for 1 turn. If they are already Undermined, inflict Healing Immunity for 1 turn, which can't be dispelled or resisted. Rebel Fighter allies have +100% Defense Penetration while attacking enemies affected by Cinta's debuffs from Fight To The Death. Whenever a Deathmarked enemy is defeated, all Rebel Fighter allies recover 100% Health and Protection, gain 10 Speed (stacking, max 50), and Cinta gains 100% Critical Damage for the rest of the battle. Rebel Fighter allies gain 10% Offense (stacking) for each Undermined enemy. If all enemies are Undermined, Rebel Fighter allies are immune to Instant Defeat and Max Health reduction effects. Whenever an enemy uses a Special ability, Cinta gains 15% Turn Meter, doubled if that enemy is Undermined. Whenever a Rebel Fighter ally loses VIP, dispel all debuffs from all Rebel Fighter allies and grant all Rebel Fighter allies 25% Turn Meter.

Unique 2 - You're The Only Reason I'm Here:

  • Whenever Cinta damages an enemy, Cinta and Vel recover 5% Health and Protection, doubled if that enemy is Undermined, and Vel gains a stack (max 8) of Resilient Defense for 2 turns.
  • If Vel is active, whenever Cinta has her Stealth dispelled, Cinta Stealths and gains 100% Offense for 1 turn.
  • Cinta gains 10% Turn Meter (once per turn) whenever a Rebel Fighter ally is damaged by a debuffed enemy, and an additional 10% Turn Meter if that ally is Vel.
  • Whenever a Rebel Fighter ally damages a debuffed enemy out of turn, Cinta dispels all debuffs on herself. If that enemy is Undermined, dispel all debuffs on Vel.

## Dedra Meero

Dedra is described as a beloved antagonist who slots into the ISB squad as a powerful and strategic support unit. Her ISB allies include Imperial Probe Droid, Director Krennic, the new Major Partagaz, and the new KX Security Droid.

Basic - Effective Covert Action:

  • Deal Physical damage to the target enemy and Expose them for 1 turn.
  • If they are already Exposed at the start of Dedra's turn, she deals an additional 50% bonus damage and gains Retaliate for 1 turn.

Special 1 - Watch Your Back (Cooldown 3):

  • Dispel all debuffs on ISB allies, and Dedra gains Tenacity Up for 2 turns.
  • Call all other ISB allies that are not Undermined and the target ally to assist.
  • Then, Undermine target other ally for 2 turns which can't be copied, dispelled, evaded, or resisted.
  • Grant assisting allies Offense Up for 2 turns, and they recover 15% of their Max Health at the end of the turn.

FAQ confirms the target ally always assists, regardless of whether they were Undermined.

Special 2 - Do Not Bore Me (Cooldown 3):

  • Dedra gains 20% Critical Chance and Critical Damage, and an additional 20% (stacking, max 100%) for each other Undermined ISB ally until she uses her Basic ability on her turn.
  • If Dedra is Rank 2 or above, she gains Protection Up (20%) for 2 turns.
  • If Dedra is Rank 3, grant all ISB Support allies Retribution and Speed Up for 2 turns.

FAQ clarifies the buffs only expire when Dedra uses Basic on her turn, not during assists.

Unique 1 - Systems Either Change or Die (Zeta, Omicron):

  • At the start of battle, if all allies are ISB, Dedra gains 35% Tenacity and 50% Turn Meter.
  • Whenever other ISB allies trigger Expose on an enemy on their turn, Dedra Undermines that ISB ally for 1 turn.
  • Additionally, if Dedra is Rank 3, whenever an ISB ally uses a Special ability against an enemy with Expose, they inflict Torture on the target enemy for 2 turns at the end of the turn.
  • Whenever Dedra Undermines an ISB ally, she recovers 10% of her Max Health and gains Overconfident for 2 turns.
  • Whenever an Undermined ISB ally takes a turn, she gains 10% Turn Meter.
  • Whenever an ISB ally's Undermine debuff expires, they gain Overconfident for 2 turns.
  • Whenever Dedra has Overconfident, she is immune to Taunt effects.
  • While in 3v3 Grand Arenas: At the start of battle, Dedra Exposes all enemies for 2 turns and gains 30% Max Health. While ISB allies are Undermined, they have +80% Offense and Defense. When ISB allies gain Undermined, if they are already below 50% Health or drop below 50% Health (limit once per Undermined), they gain Protection Up and Tenacity Up (20%) until they are no longer Undermined. Whenever Dedra Undermines an ISB ally below 50% Health, she gains Potency Up for 2 turns.

FAQ clarifies Overconfident is a debuff originally from Fennec Shand: -20% Defense, +50% Offense, +10% Speed, +15% Evasion. Torture takes bonus damage equal to 10% of the inflicter's Max Health when damaged, and reduces Defense by 10% (stacking, max 50%) for the rest of the encounter, and the target can't gain bonus Turn Meter.

Unique 2 - Chain of Command:

  • At the start of battle, Dedra gains Rank 1.
  • Every time Dedra Undermines an ally, she gains a Rank.
  • Every time Undermine expires from an ally without them taking damage, Dedra loses a Rank.
  • Whenever Dedra gains Rank 2, she gains Health Steal Up for 1 turn.
  • Whenever she gains Rank 3, she gains Foresight for 2 turns.
  • ISB Rank: Abilities gain additional effects based on Rank; ranges from 1 to 3.

FAQ confirms ranking down does not grant benefits, and triggering Expose via her Unique does count toward ranking up.

## Major Partagaz

Major Partagaz is described as the leader of the ISB. He is designed as a Leader who can be ruthless and also stand as a supportive mentor to Dedra Meero and the KX Security Droid. He is expected to work alongside Director Krennic and the Imperial Probe Droid.

Basic - Thesis Please:

  • Inflict Health Down on target enemy for 2 turns.
  • During his turn, call target other ISB ally to assist, dealing 25% more damage per Rank Major Partagaz has.
  • If Major Partagaz is Rank 2 or above, all ISB allies gain Speed Up for 2 turns.
  • If Major Partagaz is Rank 3, also Daze the target enemy for 1 turn.

Special 1 - Authority Is Brittle:

  • Call all ISB allies to assist and they recover 20% Health and Protection.
  • If all allies were ISB at the start of battle, all enemies are Target Locked for 2 turns.
  • If the target enemy was already Target Locked, all ISB allies have their cooldowns reduced by 1.
  • If Major Partagaz is Rank 3, Blind the target enemy for 2 turns and increase the cooldown of all enemies by 1.
  • Rank 2 or above ISB allies gain Retaliate for 2 turns and 5% Tenacity (stacking) for the rest of the battle.
  • Rank 3 ISB allies gain Tactical Supremacy for 2 turns.
  • This ability can't be evaded or resisted.

Leader - Calibrate Your Enthusiasm:

  • At the start of battle, Major Partagaz inflicts Potency Down and Speed Down on all enemies for 2 turns.
  • ISB allies gain 50% bonus Protection, 30 Speed, and ISB allies that are Rank 3 ignore Taunt effects on their turn until the end of battle.
  • ISB allies have +25% Critical Chance, Defense, and Tenacity at Rank 1. These bonuses are doubled at Rank 2 and quadrupled at Rank 3.
  • Whenever an enemy recovers Protection, all ISB allies gain 5% Offense (stacking) until the end of battle.
  • ISB allies deal 5% more damage when targeting a Target Locked enemy, and recover 5% Health and Protection.
  • ISB allies inflict Speed Down for 2 turns whenever they attack out of turn.
  • While in Grand Arenas: Major Partagaz starts the battle at Rank 3 and gains 50 Speed. Whenever an allied ISB Support gains Retaliate, they also gain 20% bonus Protection for 1 turn and whenever an ISB ally is damaged, Major Partagaz gains 15% turn meter. The first time each ally falls below 30% Health, they recover 30% Health and Protection, ISB Support allies Stealth for 1 turn and ISB Tank allies Taunt for 1 turn.

Unique 1 - Security is an Illusion:

  • Whenever Major Partagaz inflicts a debuff on an enemy, all enemies lose 5% Potency (stacking, max 50%).
  • At the start of battle, if all allies are ISB, Major Partagaz can't be targeted for the rest of the battle.
  • Whenever an enemy gains Foresight or Stealth, dispel it and Expose that enemy for 2 turns, with one stack for each rank Major Partagaz has, which can't be evaded or resisted.
  • Whenever an enemy recovers Protection, remove 5% of their Max Protection (stacking) until the end of battle.
  • At the start of Major Partagaz's turn, all ISB allies gain 20% Offense for 2 turns.
  • If there are no other allied combatants at the start of a turn, Major Partagaz escapes from battle.

Unique 2 - Chain of Command:

  • If all allies are ISB, Major Partagaz starts the encounter at Rank 2.
  • Whenever an ISB ally uses a Special ability, other ISB allies at Rank 2 or higher gain 10% counter chance (stacking).
  • Whenever an enemy is defeated, ISB allies increase their Rank by 1.
  • Whenever an ISB ally is defeated, active ISB allies decrease their Rank by 1.

## Cassian Andor (Undercover)

Cassian leads a new team of Rebel Fighters that includes Vel Sartha, Cinta Kaz, and Kleya Marki.

Basic - Clem:

  • Deal Physical damage to target enemy and inflict Speed Down for 1 turn.
  • If they already had Speed Down from this ability, Undermine them for 1 turn, which can't be resisted.
  • If they were already Undermined, Undermine another random enemy who doesn't already have it for 2 turns, which can't be dispelled.
  • During his turn, if all enemies are Undermined, call all other Rebel Fighter allies to assist.

FAQ clarifies that Undermine can only spread from Speed Down inflicted by this Basic, but Undermine can spread to another random enemy if any enemy already has Undermine from any source.

Special 1 - Keef Girgo (Cooldown 3):

  • Dispel all debuffs on Rebel Fighter allies and they gain High Morale for 1 turn, which can't be copied, and 10% Turn Meter.
  • Deal Physical damage to all enemies and an additional instance of damage to Undermined enemies.
  • Undermine the enemy with the least Turn Meter for 2 turns.

Special 2 - Varian Skye (Cooldown 4, Zeta and Omicron):

  • Target other Rebel Fighter ally gains 50 Speed for 1 turn and recovers 20% Health and Protection.
  • If all allies are Rebel Fighters, target other ally also gains VIP until they are damaged twice.
  • Cassian deals 30,000 True damage to target enemy, which can't be evaded, and Blinds them for 1 turn.
  • Undermine the enemy in the Leader slot for 1 turn, which can't be resisted.
  • This ability deals 15,000 more True damage for each turn a VIP has taken this encounter (stacking max 150,000 additional damage).
  • While in Grand Arenas: If all allies are Rebel Fighters, target other Rebel Fighter ally gains Damage Immunity for 1 turn. Rebel Fighter allies gain 10% Turn Meter and Max Health for the rest of the encounter. Target enemy is inflicted with Healing Immunity for 1 turn, which can't be dispelled or resisted, and if they had Undermine all other enemies without Undermine are Undermined for 1 turn, which can't be resisted.

FAQ explains the VIP damage increase counts on each VIP's start of turn, retains gains if VIP is lost, and the total damage caps at 180,000 True damage at max rank. Multiple VIPs can be active simultaneously.

Unique - More Than Your Fear (Zeta and Omicron):

  • Cassian has +50% Critical Avoidance per Undermined enemy and gains 100% counter chance at the start of each non-Undermined enemy's turn until the end of their turn.
  • Cassian is immune to Critical Hit Immunity.
  • Whenever Cassian attacks out of turn he is inflicted with Vulnerable for 1 turn.
  • If there were no Galactic Legends at the start of battle, whenever there are 3 or more out of turn attacks during an enemy's turn, that enemy is Undermined for 1 turn, which can't be resisted.
  • If any enemy is Undermined, Cassian gains Fearless until no enemies are Undermined.
  • Whenever an enemy who wasn't Undermined is Undermined, Cassian gains 10% Turn Meter.
  • Whenever an Undermined enemy removes Turn Meter from Cassian, all enemies lose 25% Turn Meter.
  • Whenever an enemy with Undermine gains a buff from their ally, that ally is Undermined for 1 turn, which can't be resisted, and at the end of the turn, all buffs are dispelled on the enemy who gained the buff, and ally Rebel Fighters have their debuffs dispelled.
  • At the start of Cassian's VIP's turn, Cassian recovers full Health and Protection.
  • Whenever Cassian's VIP uses a Special ability the target enemy is Undermined for 1 turn.
  • While in Grand Arenas: The enemy that damages an ally with Cassian's VIP is Undermined for 1 turn, which can't be dispelled or resisted. At the start of Cassian's VIP's turn, also recover full Health and Protection of the weakest ally. Whenever Cassian's VIP uses an ability, the target enemy is Undermined for 1 turn.

FAQ clarifies that 3 or more out of turn attacks during an enemy's turn includes mass-assists, and that the VIP bonus here does not include the VIP from 50R-T.

Leader - I Have Friends Everywhere (Zeta + Omicron):

  • Rebel Fighter allies have +100% Potency and 50% Defense.
  • Undermined enemies have -25 Speed and can't be assisted.
  • If all allies are Rebel Fighters, Cassian takes only 1 damage from attacks unless he is critically hit on that turn.
  • Rebel Fighter allies have +100% Tenacity until a Rebel Fighter ally is defeated (excluding summoned units).
  • At the start of Cassian's VIP's turn, all Undermined enemies lose 10% Max Health for the rest of the encounter and Rebel Fighter allies gain 10% Defense Penetration and Offense (stacking) for the rest of the encounter.
  • While a Rebel Fighter ally has Cassian's VIP all allied Rebel Fighters have +100% Critical Avoidance.
  • Whenever an enemy dispels Undermine, Rebel Fighter allies gain 20% Turn Meter.
  • Whenever an enemy dispels a buff on a Rebel Fighter ally they are Undermined for 1 turn, which can't be resisted.
  • While in Grand Arenas: Rebel Fighter allies take reduced damage from Percentage Health damage effects and gain Instant Defeat Immunity which can't be copied, dispelled, or prevented, until a Rebel Fighter ally is defeated (excluding summoned units). Whenever an ally is damaged while they have Cassian's VIP, the cooldown of Varian Skye is reset. At the start of Cassian's VIP's turn, Rebel Fighter allies gain 5% Mastery.

FAQ clarifies that Critical Avoidance is not enough to prevent Critical Hits while Cassian has Vulnerable, and explains the 1-damage mechanic: if the first instance of damage against Cassian is not a critical hit, every instance in that attack chain deals only 1 damage; if the first crits, all subsequent damage applies normally.

The post ends with placeholder text indicating that assets for some kits will be added later, and that the KX Enforcer Droid kit details are not included in this reveal.

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