Era of Myths & Legends - Jaxxon

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Jaxxon is revealed as a Light Side Attacker with the Mercenary, Scoundrel, and Smuggler tags, debuting as part of the Era of Myths & Legends. His kit is built around the Prepared mechanic, pairing with Dash Rendar and Young Lando, and he gains bonuses when any version of Lando Calrissian is an ally.

  • Blaster's Up, Doc (Basic): Deals Physical damage to the target enemy twice and inflicts Vulnerable for 1 turn. If Prepared, Jaxxon attacks again (the full attack, for four total instances of damage), and on his turn all Prepared allies gain 25% Turn Meter per attack.
  • Hop 'Til You Drop (Special, cooldown 3): Deals Physical damage to the target enemy and inflicts Off Balance for 2 turns (Off Balance: lose 10% Health and 10% Turn Meter if damaged by an attack). If Prepared, also stuns the target for 1 turn.
  • Fluffle Shuffle (Special, cooldown 4): Deals Physical damage to all enemies, with 20% more damage per Prepared ally against a Dark Side enemy Leader (10% otherwise). Jaxxon has a 25% chance to use Blaster's Up, Doc, rising to 100% if any version of Lando Calrissian (Lando Calrissian, Young Lando, or Skiff Guard) is an active ally. If Prepared, the attack can't be countered or evaded.
  • Starship Down (Unique, Zeta, Omicron): Jaxxon gains +20% Critical Chance, Max Health, and +20 Speed. With any Lando ally, Jaxxon and every Lando gain 50% Critical Chance, Critical Damage, and Max Health, and allies are immune to Speed Down for 1 turn. Prepared allies get +50% Defense and gain 10% Turn Meter when they lose Prepared. When an ally Lando uses a Special, all allies are cleansed and recover 20% Health and Protection. The first time Jaxxon would drop to 1% Health, he Stealths for 2 turns and recovers 100% Health and Protection. In all-Scoundrel squads, his critical hits stack +20% Critical Damage (max 200%) until he fails to crit. The Territory Battle omicron gives Scoundrel allies +50% Max Health, Max Protection, and +50 Speed, refreshes Prepared when lost, grants stacking 30% bonus Protection and Defense Penetration on gaining Prepared, gives Scoundrels Prepared plus a bonus turn at the start of each encounter, and prevents revival of enemies they defeat.

The post notes a known issue: Starship Down may see further balance tweaks (particularly its Critical Chance and Critical Damage numbers) before Jaxxon becomes playable.

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