Era of Myths & Legends - Mara Jade Skywalker Kit Reveal

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Mara Jade Skywalker is revealed for Era of Myths & Legends as a Light Side Attacker with the Jedi and New Republic tags. She is a high-damage unit designed to pair with Jedi Knight Luke Skywalker: she counterattacks when hit, applies debuffs to Stagger enemies, sets up mass assists, and amplifies Luke's granted ability Heroes Arise.

  • Two Halves (Basic): Deals Physical damage and grants Mara Protection Up (30%) for 1 turn. Deals 50% more damage if she has Riposte. If Jedi Knight Luke Skywalker is the ally in the Leader slot during her turn, he assists dealing 50% more damage and gains 25% Turn Meter.
  • I Always Play Fair (Special 1): Deals Physical damage and inflicts Defense Down on all enemies for 2 turns; enemies that already had Defense Down are Staggered for 2 turns instead. All allies gain Offense Up for 2 turns and Mara gains Riposte for 2 turns. With Jedi Knight Luke in the Leader slot, she deals an additional instance of True damage to Stunned enemies (any Stun source qualifies) and, if at least one enemy is Stunned, reduces the cooldown of Luke's Repulse by 2.
  • The Last Command (Special 2): Deals Physical damage that grows 20% stronger (stacking, max 200%) for each out-of-turn attack by a non-Old Republic Jedi ally until the end of battle. If the target has Defense Down, all other allies with Jedi's Will assist. With Jedi Knight Luke in the Leader slot, deals an additional unavoidable instance of damage, and the first use per encounter while Luke has Jedi's Will grants him 100% Turn Meter and gives Mara a bonus turn.
  • A Galactic Union (Unique): Mara has +30% Critical Chance and Critical Damage, gains Protection Up (50%) for 2 turns whenever she attacks out of turn, and assists whenever a Jedi ally with Resilient Defense uses their Basic. At the end of each character's turn in which she is not damaged, she gains 5% Offense (stacking, max 25%) and 5% Turn Meter. Whenever an ally uses Heroes Arise, her cooldowns reset. At the start of battle with Jedi Knight Luke in the Leader slot, she gains undispellable Jedi's Will, both gain Instant Defeat Immunity, and her critical hits on Vulnerable enemies inflict Healing Immunity for 2 turns. In Grand Arenas with no Galactic Legends (Omicron): she gains 25% Max Health, the enemy Leader loses 100% Protection and 50% Max Protection, and defeating an enemy grants her 100% Defense Penetration for 2 turns (doubled if that enemy was any Luke Skywalker). Under a Jedi Knight Luke lead she is immune to Fear and Stun and ignores Taunt; non-Old Republic Jedi allies gain Speed Up and non-Tanks gain Stealth at the start of each encounter, and Dazed non-Old Republic Jedi allies dispel it and gain 15% Turn Meter. Mara gains a bonus turn the first time Luke takes a turn, and allies using Heroes Arise grant her 100% Turn Meter.

Stated synergies include Jedi Knight Luke Skywalker as Leader (True damage on Stunned enemies, Repulse cooldown reduction, permanent Jedi's Will, shared Instant Defeat Immunity) and Mace Windu, whose Basics call Mara to assist via Resilient Defense to fuel The Last Command's stacking damage.

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