Era of Myths & Legends - Starkiller (Luke Concept)

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Starkiller (Luke Concept) is revealed as part of the Era of Myths & Legends: a Light Side Support with the Rebel and Unaligned Force User tags, designed to bring the Commander Luke Skywalker squad up to modern standards without changing its core playstyle.

  • Laser-Sword Strike (Basic): Dispels all buffs and deals Physical damage to the target enemy. If Commander Luke Skywalker is in the Leader slot, Starkiller gains 20% Turn Meter during his turn.
  • Son of the Suns (Special 1): Deals Physical damage and inflicts Buff Immunity for 2 turns. With CLS as Leader, CLS assists and Starkiller inflicts Shared Fate for 2 turns (can't be copied, dispelled, or resisted). If CLS has Call to Action, he assists a second time and The Grip of Tython's cooldown drops by 1. Shared Fate: when that enemy takes damage, 20% is dealt to all other enemies as True damage (can't defeat them); only one enemy can have it at a time.
  • The Grip of Tython (Special 2): Deals Physical damage to all enemies and Ability Blocks them for 1 turn. With CLS as Leader and no Galactic Legend allies, dispels all debuffs on Rebel allies and enemies critically hit lose 20% Turn Meter. If a debuff was dispelled from Starkiller, Rebel allies gain 25% Offense (stacking, max 100%) for the rest of battle.
  • The Force of Others (Unique): Rebel allies get +15% Critical Chance and +25% Max Health and Max Protection, doubled with CLS as Leader. With CLS leading and no Galactic Legends: Rebel critical hits Expose the target for 2 turns; when an enemy with Shared Fate uses a Special, all other enemies' cooldowns increase by 1; the first time an ally gains Guard, Starkiller and Rebel Attackers also gain it for 2 turns; whenever CLS gains Call to Action, all Rebel allies gain it for 1 turn. In Grand Arenas (same conditions): Rebels attacking out of turn get +50% Defense Penetration; Ability Blocked Rebels dispel it and gain Protection Up (50%, stacking) plus 25% Turn Meter; enemies with Shared Fate can't gain bonus Turn Meter and grant Starkiller 50% Turn Meter when they start a turn.

The design goal is stronger synergy, survivability, and control for the CLS squad, with squad-wide access to Guard, Call to Action, and more frequent Expose.

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