Punishing One is a new Dark Side Attacker, Bounty Hunter, Scoundrel ship.
Key Attributes: Out of turn attacks, steals Stealth, inflicts Deathmark.
Inspiration: Based on Dengar's ship from the Expanded Universe, reflecting a violent end for bounties.
Strategy Tips: Utilize allies for damage, exploit Bounty Hunter debuffs, and benefit from all Bounty Hunter allies.
Reinforcement Priority: When tied, priority goes by order placed.
FAQ:
Unlock: Starting Thursday, 10/17.
Ship Marquee Event Requirements: Level 60 and own a Capital ship.
TIE Defender counts as Imperial TIE Fighter for the Unique.
ABILITIES:
BASIC: Quad Laser Cannon: Deals Physical damage. Additional damage if target is Breached, Marked, or Target Locked.
SPECIAL 1: Disruptive Combo (CD=3): Deals Physical damage to all enemies and dispels buffs. Grants Potency Up to target other Bounty Hunter ally and calls them to assist. Bounty Hunter Tanks gain Taunt for 1 turn. Light Side enemies lose 50 Speed for 1 turn (cannot be evaded or resisted).
SPECIAL 2: Wanted: Dead (CD=9): Deals Physical damage to target enemy and inflicts Deathmark (cannot be copied, dispelled, or resisted) for 2 turns. Inflicts Breach on all enemies for 1 turn (cannot be resisted). Punishing One recovers 100% Health. Ability cannot be evaded and starts on cooldown.
UNIQUE 1: JumpMaster 5000:
At start of battle or when reinforced, gains 3 Speed per Bounty Hunter ally and 6 Speed per Light Side enemy.
When called to assist by a Bounty Hunter ally, if the enemy had Buff Immunity or Marked, Stun them for 1 turn (cannot be resisted).
Enemy attacks out of turn reduce Wanted: Dead cooldown by 1 (tripled if enemy is Light Side).
Enemy attacks Punishing One out of turn recovers 10% Health and Protection.
At the start of battle, if all allies are Bounty Hunters (excluding Capital Ship):
Enemy Imperial TIE Fighter ships lose 200% Critical Chance and Evasion.
Ally Empire Capital Ship gains 5 Speed.
Ally Bounty Hunter Attackers gain 100% bonus Protection for 1 turn.
Punishing One dispels all debuffs on itself and ignores Taunt on its first turn.
At the start of enemy Capital Ship's turn, all enemies lose 100% Critical Damage until end of turn.
When an enemy gains Stealth, dispel it, inflict Breach on themselves for 1 turn (cannot be resisted), and Punishing One Stealthed for 1 turn.
While Punishing One is active, Breached enemies have -25% Health and Protection recovery.
Enemies with Deathmark cannot recover Health and Protection. When an enemy with Deathmark is defeated, ally Bounty Hunters gain 100% Defense for 1 turn and recover 100% Protection.
Reinforcement - Skip Tracer:
Enter Battle: Punishing One gains Defense Penetration Up for 2 turns. Target enemy is inflicted with Buff Immunity for 1 turn (cannot be evaded or resisted).